Pleistocene by Tomassino
Pleistocene is a survival game set during The Pleistocene, approximately 2 million years ago. Your name is Amrok, atleast that's what you can make out from the gruntings everyone makes...
The environment is your main enemy, requiring you to manage your energy, maintaining enough to spend searching for food and avoiding the megafauna that roams the lands.
Fight or flight are your "weapons", weighing up whether it's worth expending valuable energy to battle an enemy that might just run away or running from an enemy that might catch you are the main focus of the game.
Complete with sleeping cave and warming nighttime fire, Pleistocene takes a subtle, 2013, sat in a warm house with the kettle on view of what it was like to live two million years ago.
The environment is your main enemy, requiring you to manage your energy, maintaining enough to spend searching for food and avoiding the megafauna that roams the lands.
Fight or flight are your "weapons", weighing up whether it's worth expending valuable energy to battle an enemy that might just run away or running from an enemy that might catch you are the main focus of the game.
Complete with sleeping cave and warming nighttime fire, Pleistocene takes a subtle, 2013, sat in a warm house with the kettle on view of what it was like to live two million years ago.
| Source | https://t.co/ssviNar0JY |
| Windows | https://dl.dropboxusercontent.com/u/14713815/pleistocene/pleistocene.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21335 |
Enemy wins by -79.29
False
0
Dead
Traceback (most recent call last):
File "main.py", line 15, in <module>
game.update()
File "/tmp/tomassino_ld48/gameObj.py", line 249, in update
self.updateHUD()
File "/tmp/tomassino_ld48/gameObj.py", line 193, in updateHUD
self.hudName = self.fontObj.render(str(self.player.name),True,glbs.colBlack)
pygame.error: Text has zero width
Also please let players use the arrow keys next time! Not everyone is using qwerty and having to change keymaps to try each game kinda sucks.
@stqn Thanks for the heads up on the bug, I will get on it. Also thanks for pointing out about the arrow keys/WASD, too much coffee and not enough sleep meant I didn't think about non-QWERTY keyboards.
Everything is intentionally slow by design, the goal is just to survive and there is a hunger mechanic in there - the longer you leave it between eating (i.e. if you sit at the cave and sleep all the time) you will become weak and end up using more energy to move. This is an area that took quite a bit of tweaking to get right, maybe a bit too ambitious?
- Eat berries. Hide in cave. Choose battles wisely. Makes sense.
- Continue the human race?! Hero seat, taken.
- Berries. Running out of energy! Need more berries!
- FITE! FITE! FITE!
- Oops. I got mauled. Too gung ho for my own good.
- Night never came! Do you have to kill everything first, or is the timer just very long?
Things I would change:
- The zoom is too far out. Consider changing the scale so movement isn't so grueling.
- Add tribal music. ADD TRIBAL MUSIC.