Soulbound by OysterKLAN
Transform between a small child and a violent monster, and in doing so instantly switch the world between night and day. Explore magical forests in the daytime, and dangerous moonlit woods by night. Travel through a feature-complete vertical-slice of a distant wondrous land in search of anything that may let the child and the monster break the curse that binds them together.
Tools used:
- Unity
- Aseprite
- Pyxel Edit
- Visual Studio
Tools used:
- Unity
- Aseprite
- Pyxel Edit
- Visual Studio
Ratings
| Coolness | 40% | 1536 |
| Overall(Jam) | 3.61 | 222 |
| Fun(Jam) | 3.37 | 329 |
| Graphics(Jam) | 4.43 | 51 |
| Humor(Jam) | 2.53 | 495 |
| Innovation(Jam) | 3.02 | 572 |
| Mood(Jam) | 3.41 | 302 |
| Theme(Jam) | 3.73 | 238 |
Sound would have added so much to the game, it's a shame it's missing, especially considering this is a jam game and you could have just used stock stuff.
Pixel size differences is my only complaint !
Directional controls felt a bit too sensitive as the shapeshifted gorilla character really easily overshoots a tiny platform - I thought that the momentum felt a bit jerky. Overall really good effort with the art and nice level design. Shame that there were no sounds.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description