{"author_link":"\/author\/se1by\/","author_name":"se1by","author_uid":"15608","comments":[{"author_name":"klianc09","author_uid":"20290","time":"Apr 30, 2013 @ 11:29am","epoch":1367321040,"text":"It seems like we got inspired by the same thing and ended up at the same name, but we made completely different games. :D\r<br\/>I like the concept, although it strongly reminds me of something else. The collision detection and resolving is not quite right and there are too few levels. \r<br\/>When you make a post-compo version, with more levels and more stuff, this can really be a cool game."},{"author_name":"Crynix","author_uid":"18900","time":"Apr 30, 2013 @ 11:46pm","epoch":1367365260,"text":"Love the concept! Looking forward to playing the game with more levels!"},{"author_name":"argo15","author_uid":"11833","time":"May 1, 2013 @ 2:05am","epoch":1367373600,"text":"Pretty cool idea, add some more content and higher difficulty and you got a real game."},{"author_name":"meat_popsicle","author_uid":"21777","time":"May 1, 2013 @ 2:19am","epoch":1367374440,"text":"Can't launch on OSX for some reason."},{"author_name":"LoneStranger","author_uid":"203","time":"May 1, 2013 @ 2:19am","epoch":1367374440,"text":"Fits the theme, but it needs more content. I think you should explore the hidden walls idea some more."},{"author_name":"oldtopman","author_uid":"5874","time":"May 1, 2013 @ 2:23am","epoch":1367374680,"text":"Reminds me of the game in the keynote :P\r<br\/>At any rate, it seems to be well-polished, just too short and no health.\r<br\/>It happens, welcome to Ludum Dare."},{"author_name":"se1by","author_uid":"15608","time":"May 1, 2013 @ 2:28am","epoch":1367374980,"text":"@klianc09\r<br\/>What game does it reminds you?\r<br\/>The idea came to my head when I thought about old games, I'd love to find a goldie again :)\r<br\/>The collision detection (at least should) be pixel perfect :O\r<br\/>But it resets you to the niext tile position, so it seems to you as you would jump.\r<br\/>I'm currently working on that and some online leaderboards.\r<br\/>Follow me @bitbyterstudios to stay informed.\r<br\/>\r<br\/>@crynix\r<br\/>thanks for the nice words :)\r<br\/>\r<br\/>@argo15\r<br\/>thanks, I'm working on it :)\r<br\/>\r<br\/>@meat_popsicle:\r<br\/>Got any stacktrace for me?\r<br\/>I don't have a osx to test it, so unless we find someone who knows to fix it, I guess I can't fix it :(\r<br\/>Try running it from commandline like this(shell in folder):\r<br\/>java -Djava.library.path=native\/macosx -jar ETM.jar\r<br\/>\r<br\/>@LoneStranger\r<br\/>Yeah, I had to remove the final level which should be endless (like astroids) :(\r<br\/>But I'm on it, this are just ideas I implemented quick 'n dirty.If I had enough time I could make a 10 hour game out of it ;)"},{"author_name":"invaderJim","author_uid":"2117","time":"May 1, 2013 @ 3:00am","epoch":1367376900,"text":"I escaped the minimalism!"},{"author_name":"Adroitboss","author_uid":"23097","time":"May 1, 2013 @ 3:07am","epoch":1367377320,"text":"Really nice , and smooth."},{"author_name":"Andy West","author_uid":"21295","time":"May 1, 2013 @ 3:12am","epoch":1367377620,"text":"Great job on your game.  Looking forward to more content in the future!"},{"author_name":"AaronYip","author_uid":"4897","time":"May 1, 2013 @ 8:29am","epoch":1367396640,"text":"I agree with everyone else: loads of potential, definitely liking where this game seems to be going. &quot;More, more!&quot; is the best feedback for a game, haha. Keep developing it! Add high scores, add more levels that explore some more mechanics, add in audio, and post a post-jam version. :D"},{"author_name":"Blinked","author_uid":"8072","time":"May 3, 2013 @ 11:44pm","epoch":1367624340,"text":"Nice idea, but veeeeery short."},{"author_name":"StMatn","author_uid":"18894","time":"May 5, 2013 @ 11:38pm","epoch":1367796780,"text":"The credits page is cool :D Some more levels would have been nice :)"},{"author_name":"se1by","author_uid":"15608","time":"May 8, 2013 @ 3:57pm","epoch":1368028320,"text":"Small update:\r<br\/>Leaderboard works now, I'm currently integrating them into the game. (Minimalistic) audio is implemented, but atm not working as I want.\r<br\/>If you want the WIP version, just download the repo and pack    it with the needed natives.\r<br\/>\r<br\/>Thanks for all the nice words and the constructive critics :)"},{"author_name":"se1by","author_uid":"15608","time":"Jun 14, 2013 @ 3:25pm","epoch":1371223200,"text":"post compo is available:\r<br\/>http:\/\/www.bitbyterstudios.com\/games\/ETM\/ETM_post.zip\r<br\/>Including online highscores, sound and a few bugfixes!"}],"images":["ld26\/15608-7ad4d7e84d0974785c3961d71fec5cec.jpg","ld26\/15608-1ada69d57844963389130d529b51ccc1.jpg"],"links":[{"url":"http:\/\/bitbyterstudios.com\/ETM.zip","text":"All OS"},{"url":"https:\/\/www.github.com\/se1by\/ETM","text":"Source"}],"metadata":{"g_key":"26720","g_author":"15608","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26750","g_title":"Escape the minimalism!","g_status":"UCHK1","g_place":"1185","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/15608-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/15608-shot1.jpg-eq-900-500.jpg"],"text":"The poor little cube \"cuby\" is captured in the world of minimalism. Even if he can't see the world properly at the beginning, he will make his way out - with you! Help him to escape!\r\n\r\nNote:\r\nThis game doesn't include everything I want it to include.\r\nE.g. there is (atm!) no highscore leaderboard, I got stuck with the final level (so I had to remove it to keep it playable :( ) and it's missing sound( isn't that minimalistic?).\r\nSo keep up for the jam version I'll upload and link here.\r\n\r\nBut this is my compo, this is what I did this weekend.\r\nFeel free to dig through the source (if you dare, it's pretty messy^^) and to make pull requests for the repo.\r\n\r\nI wanted to create a good old highscore game, like astroids was. Simple gameplay, but it's damn hard to beat the highscore. Unfortunally you got to wait for the jam version to compare your highscores... Sorry guys!\r\n\r\nA special thank you  goes to Zach(crynix) who helped me fixing a nasty bug I couldn't solve. Make sure to check out his \"Minimalistic potato\":\r\nhttp:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&uid=18900\r\n\r\nHave fun playing! <\/p>","title":"Escape the minimalism!"}