Factory Consultant by namuol
minimalism => optimization => assembly line
That's my train of thought.
This is a puzzle game.
The goal is to produce wadgets that match the required template.
To do this, you must place "painters" and "arrows" on the factory floor. Experiment to see how these objects work.
Inspired by Bart Bonte's excellent "Factory Balls".
PROTIP: There's a Fast-Forward button to the left of the red STOP button at the top left! (Look at the main screenshot; it's orange)
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I Didn't Have Enough Time (tm) to:
- Make enough good puzzles
- Make music (really wanted to this time)
- Make a non-ugly level-selection screen
Having said that, I'm fairly happy with the game, and I may continue adding levels for a post-compo version.
That's my train of thought.
This is a puzzle game.
The goal is to produce wadgets that match the required template.
To do this, you must place "painters" and "arrows" on the factory floor. Experiment to see how these objects work.
Inspired by Bart Bonte's excellent "Factory Balls".
PROTIP: There's a Fast-Forward button to the left of the red STOP button at the top left! (Look at the main screenshot; it's orange)
---
I Didn't Have Enough Time (tm) to:
- Make enough good puzzles
- Make music (really wanted to this time)
- Make a non-ugly level-selection screen
Having said that, I'm fairly happy with the game, and I may continue adding levels for a post-compo version.
Ratings
| Coolness | 57% | 3 |
| Overall | 3.74 | 114 |
| Audio | 2.73 | 539 |
| Fun | 3.85 | 40 |
| Graphics | 3.26 | 397 |
| Humor | 2.86 | 220 |
| Innovation | 3.91 | 71 |
| Mood | 2.79 | 639 |
| Theme | 3.09 | 956 |
The puzzles were really well designed and were very fun to solve. Really well done.
The only glitch is that the font you chose is hard to read.
+1 fast forward button :)
As usual, the graphics are excellent, and the mechanics and puzzels are interesting!
Next time, get music(tm)!
Also, take King's avice to writing; only write what you need. The game felt a lot like a wall of text at some point :)
I tried to make some music, but I didn't have the time to make it not-annoying, which is pretty important for puzzle games.
Thanks for the feedback~
@VDOgamez -- Thanks for playing through and giving detailed feedback! I expect there to be multiple solutions to the puzzles, and that might include exploiting quirks like putting sprayers in the exit. I applaud your solution, actually.
@namuol: now you can play the web version of our game, hope it runs better on linux: https://dl.dropboxusercontent.com/u/4570230/index.html
Into the game:
"Stupidly-tight t-shirts are the latest thing". I laughed hard!
Pretty humorous stuff on there.
Game plays well.
UI is not hard to understand. Important!
Puzzle design is very good. Well thought out and well paced across levels.
Art is OK and the sound effects fit nicely.
The only place with "too much text" (as several commenters have remarked) is at the start of the first level. Which I didn't get to read, somehow (bug?). The other bits of text are just very funny :)
Since you asked, I posted some details about how we did the sand in Aranami: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7882