Pencil (OUYA) by wallmasterr

[raw]
made by wallmasterr for LD26 (COMPO)
Unity version:

UPDATE -- after ludum optomised build for web here:(has minimap/radar and runs a lot smoother)
http://lowtek.co.uk/unity_games/Pencil/Pencil2/WebPlayer.html

OUYA version is just a .APK
Instructions:
Defend the small blob from the big blobs for as long as possible. Drawing lines stops the big blobs, so draw lines and circles round them to stop them. Endless defender.

Controlles:
wasd to move, or arrows, or OUYA left stick
space to jump or OUYA A
left mouse button to rub out or OUYA O

sorry the cameras a bit twitchy

I also made a blender version-
to test out mechanics and encase the whole ouya thing didnt work out. It runs a lot smother but dosent have a high score or menues.

Gameplay video on the OUYA:
http://www.youtube.com/watch?v=oPkYB-tOzac&feature=youtu.be


blender version download:
https://dl.dropboxusercontent.com/u/1993209/pencil%20blender.rar

Ratings

Coolness 52% 3
Overall 2.98 758
Fun 2.69 826
Graphics 3.37 331
Humor 2.47 404
Innovation 3.78 117
Mood 2.67 767
Theme 3.39 702

Feedback

Kiwiboi
29. Apr 2013 路 07:23 UTC
Pretty cool! I like the idea, but the controls and camera made it difficult. Still really unique and new!
馃帳 wallmasterr
29. Apr 2013 路 08:03 UTC
thanks and Ye the camera is bad.
DustyStylus
29. Apr 2013 路 14:42 UTC
Tricky game! I really like idea though, the concept is very cool.
bb_buster
29. Apr 2013 路 18:46 UTC
Awesome game, simple mechanic but tricky to master.
Good job =D
Tapestry
29. Apr 2013 路 19:21 UTC
Nice idea, the twitchy camera made it a bit difficult though.
ddionisio
30. Apr 2013 路 00:14 UTC
Cool game mechanics, got a little frantic as it goes on.
ronsho
30. Apr 2013 路 00:16 UTC
Neat idea! Two things I wish for: that the line would also stop my own blob, and that I had a small overhead radar of all the blobs in relation to mine, since it's easy to lose track of my own blob.
protensity
30. Apr 2013 路 00:23 UTC
Very cool and innovative idea. A little tricky to play.
馃帳 wallmasterr
30. Apr 2013 路 08:01 UTC
@ronsho, ye i did have the own blob collisions in the blender version but it made the game relay hard, was going to include it as a difficulty setting, and hmm, a radar could work . i was thinking just tighten up the controls and have a tolerable camera from the top view. thanks for the comments, I'l get a coder to help me polish this up and hopefully get it out on OUYA officially soon. Also gona optimize the line code, drawing a plane with a collision box every frame probably isn't the bets way to do it.
paulmcgg
30. Apr 2013 路 11:34 UTC
I can see we both have the paper style. :D

It took me a while to figure out the blob at the start was mine but once I got that it was pretty fun. I can see this being awesome with a bit of work (as people have said, camera & not being able to see the blobs until they're really close). Great concept, think there's a lot to be mined in it.
ramoncb
30. Apr 2013 路 20:34 UTC
the controls really made it difficult ^^'

but is a neat and original idea! plus have a BGE version! =D
evilseanbot
01. May 2013 路 00:50 UTC
Very fun to play.

I was kind of wishing I could see a replay to find out what I was doing wrong sometimes.
argo15
01. May 2013 路 01:41 UTC
This was wicked cool. Controls were a bit tricky though.
HybridMind
01. May 2013 路 01:48 UTC
I like the idea and it looks cool, but I just couldn't figure out how to do very good. Never understand why I would use the eraser to rub anything out. Sometimes it seemed my pencil lines weren't stopping the blobs. It was fun even though I wasn't doing well.
Tyro
01. May 2013 路 08:16 UTC
The view can be a bit spazzy, but the concept is great and the models look phenomenal. The best game with a pencil protagonist I've played to date.
Skoggy
01. May 2013 路 08:31 UTC
Nice idea, it was pretty hard though.
mchaza
01. May 2013 路 14:36 UTC
Had fun playing this game, a little bit difficult to see where the bigger blob is coming, maybe an indication before the enemy coming for the blob, overall i enjoyed the game!:D
nice sound track btw, i loved it !
mchaza
01. May 2013 路 14:39 UTC
Had fun playing this game, a little bit difficult to see where the bigger blob is coming, maybe an indication before the enemy coming for the blob, overall i enjoyed the game!:D
Monkokio
01. May 2013 路 19:49 UTC
I think the concept and the visuals are really cool, but the implementation makes it too difficult.
The big blobs spawn very close without much warning or indication of direction. I'll find myself trying to defend against one blob, without being quite sure if I was successful, and a second blob will have spawned on the opposite side without me realizing it.

I really like the "personal best" line, great idea and clean design.
Destroyer40k
01. May 2013 路 22:28 UTC
I don't think I've ever played a game combining these mechanics with this camera angle. I think the idea works but the camera and the lack of minimap are the pitfalls. Still it's fun to play for awhile.
PsenFilip
02. May 2013 路 04:05 UTC
The idea is cool but the controls make the experience not that great.
I would add visual cues on there, so that it would help the the player out e.g. warning upcoming treats, tips, instant challenges
馃帳 wallmasterr
02. May 2013 路 12:24 UTC
Ye im thinking of a way to make a radar thats not too intrusive, i like the uncluterd screen at the moment, might have that kinda stuff toglable, along with different control schemes. Il start off with adding a mouse look / right anlog and see how that feels, mabie thatl make it easier to turn the camera and see whats going on.
matthias_zarzecki
02. May 2013 路 19:26 UTC
Ha, that's a fun idea.
Jorjon
04. May 2013 路 01:52 UTC
Wow this is incredible... It's a shame it's not polished enough. Super innovative.
馃帳 wallmasterr
04. May 2013 路 22:54 UTC
Ye i plan to polish it up after unis done and get it up on OUYA for official lanch
pknowles
05. May 2013 路 05:22 UTC
cool idea, but is the web version an older build? I can't see any purpose for erasing or jumping. I can't seem to play for more than 5 seconds or so. Maybe the grey blob shouldn't be able to cross lines, keeping it trapped for its own safety till you've dealt with the black blobs and can erase a gate to the next area?
HD408
06. May 2013 路 01:28 UTC
Interesting design, but it starts to consume too much of processor's power over time. (Blender version)

Either a camera change or some sort of radar would be very appropriate.
Sebastian
14. May 2013 路 19:43 UTC
Rather fun to play around with.
I would really like a mode without the blobs so I can just zoom around drawing stuff tbh.
I think I would find it more visually appealing if the blobs were instead different coloured lines being drawn onto the paper as well.
馃帳 wallmasterr
16. May 2013 路 19:19 UTC
I just added an updated version to the description ,its a lot smoother and thers now a minimap
link here:
http://lowtek.co.uk/unity_games/Pencil/Pencil2/WebPlayer.html
Xeke_Death
18. May 2013 路 11:27 UTC
I imagine this is how the Light Cycles in Tron were though of. :P Aside from the camera, it was kinda fun.
Jacques_le_lezard
18. May 2013 路 11:59 UTC
I played on PC, the update is smoother you're right! There is one thing that is really missing: sound! music! ;) Good job anyway!
dick_claus
19. May 2013 路 11:01 UTC
The controls are tricky indeed (web)
Xanjos
19. May 2013 路 13:24 UTC
Besides the rather bad camera and the lack of sound, I liked the visual style plus the concept was actually quite interesting. I think you should add an option to control the camera (with the right mouse button/ouya right stick).