Key Quest by SigmanZero
Key Quest is a roguelike top-down shooter in which you have the ability to absorb your enemies and inherit their attacks. With each room you travel, the enemies get tougher. Navigate your way through a constantly changing map to obtain the three keys you need to escape!
Controls:
> WASD (or arrow keys) - Move around
> Mouse - Aim
> Click - Shoot
> Spacebar - Absorb a nearby enemy
Tools Used:
> Unity Game Engine (2D)
> Visual Studio
> Adobe Photoshop
> BFXR
Made by SigmanZero in 72 hours for Ludum Dare 35
Controls:
> WASD (or arrow keys) - Move around
> Mouse - Aim
> Click - Shoot
> Spacebar - Absorb a nearby enemy
Tools Used:
> Unity Game Engine (2D)
> Visual Studio
> Adobe Photoshop
> BFXR
Made by SigmanZero in 72 hours for Ludum Dare 35
Ratings
| Coolness | 74% | 3 |
| Overall(Jam) | 3.23 | 560 |
| Audio(Jam) | 2.57 | 614 |
| Fun(Jam) | 3.24 | 453 |
| Graphics(Jam) | 2.84 | 827 |
| Humor(Jam) | 2.39 | 570 |
| Innovation(Jam) | 3.34 | 305 |
| Mood(Jam) | 2.97 | 641 |
| Theme(Jam) | 3.35 | 544 |
The controls could have been a bit tighter (personal preference I guess, it just felt really "floaty"). The minimap helps a ton, but I found myself wanting to use that to play to compensate for the close camera instead of just a quick reference.
Absorbing abilities though is really well done. I like the effects behind it as well as the mechanics.
Great work!
I have to agree with the nits others have raised (floaty controls and camera too zoomed in). The audio can get to be a bit much with the pew pew pew at times, perhaps varying the sound slightly with each shot would help with that?
There was a weird bug I've encountered where you could pass through walls when shrinking right after you absorb an enemy; I had to wait in ambush near walls to absorb enemies, then approach doors outside the level and unlock them from the inside :)