Stalker by The Consul
A first person point and click adventure loosely based on Andrei Tarkovsky's Stalker (http://goo.gl/l4qhS)- one of the all time greats within minimalist cinema. And sci-fi.
The story takes place at one of the sites of the Visitation, and our main protagonist is entering the Zone for one last job...
To control the game, just click around. Make sure to check out the backgrounds as you will find background story within the scenes themselves.
And as a teaser... there is one scene in color...
Follow @BrutopianConsul at Twitter for future updates.
The story takes place at one of the sites of the Visitation, and our main protagonist is entering the Zone for one last job...
To control the game, just click around. Make sure to check out the backgrounds as you will find background story within the scenes themselves.
And as a teaser... there is one scene in color...
Follow @BrutopianConsul at Twitter for future updates.
| Web | http://brutopia.github.io/ld/26/stalker.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=13454 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.34 | 382 |
| Audio | 3.44 | 143 |
| Fun | 2.65 | 864 |
| Graphics | 3.85 | 124 |
| Humor | 2.18 | 594 |
| Innovation | 2.54 | 964 |
| Mood | 4.08 | 21 |
| Theme | 2.87 | 1117 |
Am I missing something(s), or is something not working? issue?
Graphics were fantastic, but the music did get to me a bit.
Overall nicely done!
Lesson learned... if your game is story driven, make sure you can use the full development time on story... not technical stuff.
I would say its kind of courageous to make an adverture for LD since adventures can be frustrating, if you get stuck.
The storytelling was great. I liked the kind of mindbending twist in it. I'm strugling a bit in understanding the end. SPOILER WARNING: Is the last decision meant as the decision between the zone or living in a house with your wife?
Are the graphics made of photographs? They look really great. Sound supports the mood very well.
Only thing I would change the yellow/pink messageboxes to b/w. I had the feeling, they were a bit out of the graphical theme, but thats just my opinion.
All in all really great job!
The last decision is meant to be a bit frustrating and it is supposed to be between staying in your dream or not.
The story is great too! Good job!
Like frr171, I couldn't figure out what to do after talking to Andrei.
Did you actually made yourself the photo and then postprocessing them? I would love to see a making of :)
This does a good job of capturing that atmosphere, but as others have said, it's a bit short.
The bad side is that you're often down to hunt for clickable areas with for sole feedback the mouse cursor shape.
I think it kinds of break the mood, I opened the chrome console and thankfully you used the DOM to script your areas so I just had to hover some div element to figure out where they were.
It then made the game better since now that I knew how I could interact with the game, I could focus more on the story.
The end is indeed weird, and unfortunately there wasn't really any challenge in the choice you can make in the dialogs. Though it would have been hard to elaborate some complex story tree in just two days (:.
As far as the theme goes, on one side your graphics aren't really minimal, as well as your story, on the other end the UI and the interaction are. Sooo I guess you're half in / half out of the theme. But well to me the theme is just a pretext to make things nice, which did rather well (:
Also, the last picture is very nice.
Btw, you said you got "no error" on my entry, you should be able to play it if you click them away (there should be around 5 of them boxes, explanation is added in the games summary)
Unfortunately I got stuck at some point. I could see two houses but there was nothing I could find to click.
The biggest problem for me is, that the main challenge was to find what I could click. But for a 48 hour point and click adventure it's hard to make the adventure not too easy.
So well done!
Interesting, but only as a prototype, not as a game.