{"author_link":"\/author\/digitec\/","author_name":"DigiTec","author_uid":"14372","comments":[{"author_name":"DaanVanYperen","author_uid":"22396","time":"Apr 30, 2013 @ 12:49am","epoch":1367282640,"text":"Found myself getting frustrated by the slow moving blocks and the game mechanics didn't come to me intuitively even after playing for a bit. I like the concept, game suits the theme well and I like you put the effort into some music."},{"author_name":"DigiTec","author_uid":"14372","time":"Apr 30, 2013 @ 7:37pm","epoch":1367350320,"text":"Thanks Daan. We are considering if we should add a 2x button for the earlier stages. We were overly concerned that our ability to play the early levels was due to our own expertise, but we've gotten quite a bit of feedback that the game is initially too slow."},{"author_name":"dremelofdeath","author_uid":"17159","time":"May 3, 2013 @ 7:30am","epoch":1367565900,"text":"I like the concept a lot, though I wished it was a bit faster and more challenging. It just started getting a bit hard on the last level, just as the game was ending."},{"author_name":"radmars","author_uid":"18627","time":"May 7, 2013 @ 5:28pm","epoch":1367947380,"text":"I like the concept, its a nice take on a defense game. I think a faster ramp-up and gradually increasing the complexity (maybe adding more rows over time?) would add quite a bit. I think some system to discourage button mashing would also be very helpful too. Awesome music :D"},{"author_name":"IndieRetro","author_uid":"18517","time":"May 15, 2013 @ 12:08pm","epoch":1368619380,"text":"The sound effects made me laugh, its a cool idea, just not 'fun' :)"},{"author_name":"mikeware","author_uid":"272","time":"May 18, 2013 @ 6:29pm","epoch":1368901440,"text":"The game doesn't seem to start for me.  I just see a bit black box in the middle of a larger outlined rectangle.  Clicking on it or pressing keys doesn't seem to do anything or bring me anywhere that looks like the screenshot above.\r<br\/>\r<br\/>Using FireFox 20.0.1"}],"images":["ld26\/14372-cd3a915dd36dfd4d7c0e14c115246f60.jpg"],"links":[{"url":"http:\/\/thekazimirshift.azurewebsites.net","text":"Web"}],"metadata":{"g_key":"26785","g_author":"14372","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"26815","g_title":"The Kazimir Shift","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14372-shot0.PNG-eq-900-500.jpg"],"text":"The Kazimir Shift is a unique puzzle game drafted after a child's play toy. The play toy is a container with differently shaped holes each of which accepts a specific shape. We've all played with one of these toys as a kid and this is your chance to try a grown up version with tower defense like strategy.\r\n\r\nCan you protect \"The Black Square\" from an assault of color? Can you be the savior of one of the most iconic paintings of the minimalist artistic movement?\r\n\r\nAll of the code, except for the sound manager library, is original to this game. We went to great lengths to ensure even our approach to coding and design was minimalist in nature. See if you can spot all of the ways in which we purposely dumbed down the game to provide you with truly minimalist experience.\r\n\r\nThe game is currently comprised of 10 levels but is designed to play to 40 or 50. Please enjoy the first 10 levels and rate us on that please.\r\n<\/p>","title":"The Kazimir Shift"}