C [DOT][DOT][DOT] by GamingYourWay
Well here it is, and only a day later than planned ( Hence it being a solo jam entry )
The rationale behind the game is to take this colourful world and by destroying the colour emitters ( The objects spitting out colour particles to paint the landscape ) reduce it to a drab, almost minimalistic* state.
By destroying the colour emitters you collect colour which you use to charge up your colour bomb. Once that's full ( It takes four emitters to fill it ) pressing space will trigger the colour [ Smart ] bomb, killing any on-screen baddies.
It's basically an avoider game, in iso.
Hope you enjoy it, and thanks for taking the time to check it out,
Squize.
* You saw what I did there.
PS. Big bloaty postmortem, http://www.ludumdare.com/compo/2013/04/30/cdotdotdot-the-morning-after/
The rationale behind the game is to take this colourful world and by destroying the colour emitters ( The objects spitting out colour particles to paint the landscape ) reduce it to a drab, almost minimalistic* state.
By destroying the colour emitters you collect colour which you use to charge up your colour bomb. Once that's full ( It takes four emitters to fill it ) pressing space will trigger the colour [ Smart ] bomb, killing any on-screen baddies.
It's basically an avoider game, in iso.
Hope you enjoy it, and thanks for taking the time to check it out,
Squize.
* You saw what I did there.
PS. Big bloaty postmortem, http://www.ludumdare.com/compo/2013/04/30/cdotdotdot-the-morning-after/
| Web | http://gywgames.com/ld26/index.html |
| Source | http://gywgames.com/ld26/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15712 |
Ratings
| Coolness | 30% | 1720 |
| Overall(Jam) | 3.32 | 200 |
| Audio(Jam) | 2.31 | 383 |
| Fun(Jam) | 3.16 | 171 |
| Graphics(Jam) | 3.74 | 131 |
| Innovation(Jam) | 3.32 | 158 |
| Mood(Jam) | 2.69 | 352 |
| Theme(Jam) | 3.32 | 251 |
Fun, check!
Theme check!
Audio, minimalistic check! :)
No humor, check :D
Mood, I like how other balls gang on you, as if they are trolls, check! :D
Nice simple game ;)
@Split82 yeah it looked really nice with that chunk tile scrolling, until I put the baddies in with smooth movement, and it just makes them look so bad. I just didn't have any time to fix it. Lesson learned.
@Everyone thanks for taking the time to play it and comment, means a lot, cheers.
Thanks again for giving it a play.
Love the effect when you drop a bomb - makes the act of doing so rather epic.
Only thing I'd really change would be the scrolling - the fact it was tile-by-tile instead of a smooth scroll made it feel a little odd, but besides that, there's certain a great little gem here which you could take further :)
@Potentialing yeah it was always meant to be a chunky tile scroller. Without the baddies on there it does work really well, it's just with them... not so much :)
@robc I'm picking up a vibe about the scrolling, don't know what it is ;) Thanks mate.
Thanks everyone for the continued feedback.
It's pretty gripping, in the beginning I was a bit annoyed by the scrolling and that it wasn't always easy to see if a emitter was on my path (sometime I was circling an emitter),
BUT you get sucked in and try to get all the emitters and bomb all the enemies. it was FUN.
Yeah lining up with the emitters was harder than it should have been, the downside of the iso landscape.
I guess it should really have some sort of force field around the player so you only have to be within a tile or two of the emitter to destroy it, but then I would have needed a proper destruct sequence for the emitter ( I really wanted the colour to be removed slowly rather than just disappear, and that would have helped things ).
Glad you liked it, and thanks again for taking the time to play / post.
There are only 25x25 tiles, which Flash seems to cope with fine. I think the jitter you're experiencing is a combination of the scroller chunk scrolling one whole tile per move whilst the baddies are smooth moving.
Either that or it just plays badly on your machine as the code was knocked out quickly :)
Good concept, anyway!