Dehoarder by SmilingCat
Minimalize your lifestyle by reducing your hoard to a managable size. At first, your character will resist your efforts, however, as you earn willpower, you will be able to dispose of more junk.
Reach 10,000 points in as short a time as possible.
Special events may occur that will present opportunities and/or cost money.
WASD to move.
Left mouse button to select junk objects in the room.
Hold right mouse button to control camera angle.
When viewing an item, Spacebar will trash the item, 'E' will list the item for sale on eJunk, and ESC will keep the item.
Reach 10,000 points in as short a time as possible.
Special events may occur that will present opportunities and/or cost money.
WASD to move.
Left mouse button to select junk objects in the room.
Hold right mouse button to control camera angle.
When viewing an item, Spacebar will trash the item, 'E' will list the item for sale on eJunk, and ESC will keep the item.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.42 | 316 |
| Audio | 2.80 | 492 |
| Fun | 2.84 | 676 |
| Graphics | 3.58 | 238 |
| Humor | 3.29 | 118 |
| Innovation | 3.76 | 127 |
| Mood | 3.19 | 309 |
| Theme | 3.62 | 475 |
Look fun though.
Could you make a standalone verion?
@martijn: I added a Windows build, hopefully that is what you needed. Unfortunately I don't have the hardware to test other standalone builds.
Interesting game. I wonder if this could be used to help real hoarders?
Anyways, after trying to help this guy clean his mess for 10 minutes, I panned the camera and saw room and just had to give up. I didn't achieve minimalism. I'm not sure if that was the intended goal of your game though.
Great work!
@KilledByAPixel - great idea to streamline, I like your idea of getting rid of the popup, and a later version will just use a single click or keystroke to deal with an item. I'd actually love to do that now, but gameplay-wise, we're stuck with the version we have until judging ends.
@SomeNetworkGuy - I was wondering too if this could help real hoarders. I think it actually models what I know of the recovery process pretty well in taking small steps to build up to taking larger steps.
I agree with above comments that the goal should have been to clear everything away, it's rewarding enough on its own without a point system.
I liked all of the setbacks that the game threw at me, it made it feel like a struggle. It seemed like the more money I saved, the more of it I'd waste at once. The random inspections made my blood boil, especially after the first one set me at -800 points.
@dook - I was wondering when someone was going to make the Katamari connection. I did rather borrow from their progression mechanic (just substitute will increase for size increas), as well as borrowing their tendency for uncanny knockoffs of real world items with tongue-in-cheek flavor text.
http://edkochan.edkocorp.com/r/src/1367523385715.png
kudos!
I love the concept :)
Personally, though, I felt that this game was more of a tedious click-fest than it was engaging. I think that the idea of playing as a hoarder who has to get rid of stuff could be a solid one, but I wish there had been some mechanics besides clicking an item, trying to toss, try to sell, click another, try to toss, try to sell, etc. etc.
Again, kudos for the inventive premise!
Seriously though, great work. You-Schlep. Love it.