Shape Attack by Krise20
FIX:
Bug where pressing space moved you to the next wave without a bomb.
Bug speed on some people's computer was too fast, Limited fps to 60.
When you get the game over screen. press enter to get back to he menu.
Due to to the random spawning of enemies. entering extreme mode can be difficult as it may keep saying game over. for now if you just keep entering it, you will eventually get in a state to play.
Sometimes playing a 2p game, there is no collision and you cant do anything, a current workaround for this is, press escape, enter a single player game, press escape and go back into the 2p mode.
I will try to fix as many of these bugs as possible without changing game play.
Keep your criticism coming. It keeps me going :)
Bug where pressing space moved you to the next wave without a bomb.
Bug speed on some people's computer was too fast, Limited fps to 60.
When you get the game over screen. press enter to get back to he menu.
Due to to the random spawning of enemies. entering extreme mode can be difficult as it may keep saying game over. for now if you just keep entering it, you will eventually get in a state to play.
Sometimes playing a 2p game, there is no collision and you cant do anything, a current workaround for this is, press escape, enter a single player game, press escape and go back into the 2p mode.
I will try to fix as many of these bugs as possible without changing game play.
Keep your criticism coming. It keeps me going :)
Ratings
| Coolness | 82% | 2 |
| Overall | 2.82 | 929 |
| Audio | 2.35 | 761 |
| Fun | 2.70 | 817 |
| Graphics | 2.09 | 1224 |
| Humor | 1.71 | 936 |
| Innovation | 2.66 | 898 |
| Mood | 2.18 | 1140 |
| Theme | 3.59 | 498 |
However it's a lot more successful than my last Ludum Dare, which was a disaster :P.
feel free to let me know about any bugs.
There is 2 ways to start the game.
1:click the Run.bat (this will open cmd on windows and it will stay there)
2:click on the LudumDare26.jar which will start the game.
The game uses the Slick2D game library and creative commons sound.
The concept of the game seems interesting, but isn't executed well and gameplay doesn't feel good. The other shapes move way too randomnly and fast and you are way too slow in comparison in order to actually be able to plan ahead.
I think the instructions said that you can advance to the next wave by pressing space when you have a bomb - but actually, you can always do that even without a bomb. Also, at high waves, the amount of shapes and the lag that creates is ridicolous.
As for the sound, did you validate that your sound files were in the .jar file? I used Slick2D for my game, and Eclipse did NOT bundle the resource files into the .jar. I had to use 7zip to add them manually.
My source is soo messy, I don't usually code like that. I think when I get a bit of time I will use stateBasedGame. I lost a lot of time at the start of the comp by half making a game then abandoning it cuz I made it in swing / awt, and decided to do this in slick2d
:)
One of someone else's ideas was to move size with health, which I will do as out of compo addition. but thanks :)