{"author_link":"\/author\/siewart\/","author_name":"Siewart","author_uid":"10724","comments":[{"author_name":"TheSheep","author_uid":"11694","time":"Apr 30, 2013 @ 12:18am","epoch":1367280780,"text":"At least in the WebPlayer on the Mac the mouse is way too sensitive. It makes it hard to navigate. Nice idea though :)"},{"author_name":"Siewart","author_uid":"10724","time":"Apr 30, 2013 @ 12:14pm","epoch":1367323740,"text":"@TheSheep: Thanks for reporting, I fixed it. I also decreased the file size by compressing the sounds. In accordance with the rules I will call it a port to \r<br\/>&quot;people with normal sensitivity settings&quot; \r<br\/>and \r<br\/>&quot;people with low patience&quot;\r<br\/>\r<br\/>-Siewart"},{"author_name":"Tipyx","author_uid":"20954","time":"Apr 30, 2013 @ 12:34pm","epoch":1367324940,"text":"Too sensitive, but very nice to play :D"},{"author_name":"MRvanderPants","author_uid":"20836","time":"Apr 30, 2013 @ 12:36pm","epoch":1367325060,"text":"The mouse is to sensitive. The graphics and the game concept are realy cool, and fit the theme well"},{"author_name":"MinionStudios","author_uid":"22273","time":"Apr 30, 2013 @ 6:53pm","epoch":1367347680,"text":"Love this one! Very slick and clean design. Everything works great and it is a good challenge! Awesome work!"},{"author_name":"Squared Muffin","author_uid":"22969","time":"Apr 30, 2013 @ 7:19pm","epoch":1367349240,"text":"A good generic plataformer, fun nonetheless, it fits the theme perfectly, it also seems very well polished."},{"author_name":"kyyninen","author_uid":"21389","time":"Apr 30, 2013 @ 7:21pm","epoch":1367349360,"text":"Didn't know I wanted to play infinite running Mirror's Edge until now! Great use of theme and solid gameplay."},{"author_name":"Binary Gambit","author_uid":"20783","time":"Apr 30, 2013 @ 7:23pm","epoch":1367349480,"text":"My favourite of all entries I've played so far, reminds me of defrag."},{"author_name":"FaBrito","author_uid":"12120","time":"Apr 30, 2013 @ 7:26pm","epoch":1367349660,"text":"Hey, you only used basic shapes from Unity to keep it minimalistic, just like me... hehe\r<br\/>I feel that some textures would have helped to give a sense of velocity, specially becaus de default character controller from Unity has a little too much of inertia to compensate every time you stop running.\r<br\/>Texture would have helped on those areas were the player can't stay too long, to give a fair warning to the player.\r<br\/>\r<br\/>I liked that you made the levels instantiated randomly and, has you managed to build a tutorial and didn't need to progressively improve difficulty, it worked.\r<br\/>But it only work because there are few levels... the player might want to keep trying the same level until he gets it right.\r<br\/>By the way, congrats on the level design! ;)"},{"author_name":"3.14","author_uid":"22238","time":"Apr 30, 2013 @ 8:25pm","epoch":1367353200,"text":"Non disappearing mouse cursor was a bit irritating (played in browser). The game world loked great - i liked the subltle touches like corporate-waiting-room furniture and minimalistic use of color. \r<br\/>\r<br\/>Good job."},{"author_name":"SaintHeiser","author_uid":"14848","time":"May 1, 2013 @ 3:19am","epoch":1367378040,"text":"Oh! Procedural generated levels?\r<br\/>Looking interesting =)\r<br\/>Liked neon design ^_^"},{"author_name":"vapgames","author_uid":"15943","time":"May 1, 2013 @ 11:45am","epoch":1367408400,"text":"This is really addictive, awesome visuals. I wish respawn delay was shorter."},{"author_name":"Siewart","author_uid":"10724","time":"May 1, 2013 @ 11:52am","epoch":1367408820,"text":"You can use R to respawn, but your highscore won't be saved. (I should gofix, but that would not fall under the allowed fixes, so maybe later :))\r<br\/>\r<br\/>@All, thanks for the comments so far :D"},{"author_name":"GetFun","author_uid":"8548","time":"May 1, 2013 @ 11:57am","epoch":1367409120,"text":"This was the best game I have tried so far. gratz =)"},{"author_name":"Thijsku","author_uid":"16151","time":"May 1, 2013 @ 4:05pm","epoch":1367424000,"text":"I love parkour in games! Gameplay and graphics are great! :) Good job."},{"author_name":"Atridas","author_uid":"627","time":"May 1, 2013 @ 4:34pm","epoch":1367425740,"text":"Awsome game overall. Graphics &amp; sound work together to create the Theme of the game. Very tought (or may I say &quot;challenging&quot;?)"},{"author_name":"bbrown2","author_uid":"23754","time":"May 8, 2013 @ 8:21pm","epoch":1368044160,"text":"I've definitely played this one more than any other in the competition.  Very addictive; I had the high score for a while, but someone broke 1,000 today!  It already feels like a complete game, but more would of course be welcome."},{"author_name":"joe40001","author_uid":"22192","time":"May 8, 2013 @ 11:43pm","epoch":1368056280,"text":"Truly great game, perfect art, solid fun gameplay.\r<br\/>4 suggestions:\r<br\/>1. Find an artistic way to reduce pop-up, maybe an interestingly textured plane that hides the non-loaded section that flies back once they are loaded.\r<br\/>\r<br\/>2. Somehow procedurally generate the areas or add tons more options for sub areas and then pair them with different &quot;backgrounds&quot;\r<br\/>\r<br\/>3. Add some audio or visual HUD clue to tell the player when  the blocks falling behind them are close or not. A hud graphic that gets less transparent or a simple audio noise (like a hiss) that gets louder as the falling platforms approach.\r<br\/>\r<br\/>4. Put on a site like Kongregate, add high-score submission, and watch the plays skyrocket. :)"},{"author_name":"Siewart","author_uid":"10724","time":"May 9, 2013 @ 9:24pm","epoch":1368134340,"text":"Good news. \r<br\/>We've decided to make a post-jam version (and add update to it later):\r<br\/>\r<br\/>1. Lots of bug fixes, as reported.\r<br\/>2. Updated obstacles. (Better flow)\r<br\/>3. Additional obstacles.\r<br\/>4. Updated graphics.\r<br\/>5. Updated performance (reduced draw calls)\r<br\/>6. Kongregate version. (To save bandwidth)\r<br\/>7. Options: Sensitivity, Invert Axis etc.\r<br\/>\r<br\/>Possible additions:\r<br\/>5. Difficulty scaling\r<br\/>6. Better visual\/aural indicators (Is the world falling apart? How far from the ledge am I? etc.)\r<br\/>7. Pickups\r<br\/>8. Better music\r<br\/>9. Updated Tutorial"},{"author_name":"Xanjos","author_uid":"21201","time":"May 11, 2013 @ 2:53pm","epoch":1368283680,"text":"I liked the visual style and the procedural level creation was very cool."},{"author_name":"GranaDa","author_uid":"11561","time":"May 13, 2013 @ 9:07pm","epoch":1368478920,"text":"Really nice entry! This game deserves more development for a proper full fledged release :) Too much fun, thank you!"}],"images":["ld26\/10724-c24c51ff236a04e73187005f27746d57.jpg"],"links":[{"url":"http:\/\/ld26.siewart.nl\/Windows.zip","text":"Windows"},{"url":"http:\/\/ld26.siewart.nl\/MacOSX.zip","text":"OS\/X"},{"url":"http:\/\/ld26.siewart.nl","text":"WebPlayer"}],"metadata":{"g_key":"26808","g_author":"10724","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"26838","g_title":"STL RNNR","g_status":"UCHK1","g_place":"118","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/10724-shot0.PNG-eq-900-500.jpg"],"text":"This game is inspired by the Minimalism movement De Stijl.\r\n\r\nControls: WASD (or arrows) + Mouse. Spacebar to Jump. R-Shift to sprint. R to reset.\r\n\r\nXBOX360 Controller: X to Jump (or right bumper). A to Sprint (or left bumper). Start to reset.\r\n\r\nTony: Art && Programming\r\nSiewart: Programming && Sound\r\n\r\nSmall post deadline fix: \r\n1. lowered mouse sensitivity\r\n2. compressed sounds (WebPlayer is ~10 times smaller, MacOSX and Windows 3 times smaller)<\/p>","title":"STL RNNR"}