{"author_link":"\/author\/echo-team\/","author_name":"Echo Team","author_uid":"62927","comments":[{"author_name":"WeaverDeveloper","author_uid":"90781","time":"Apr 19, 2016 @ 6:37pm","epoch":1461090720,"text":"I may have run the wrong thing, but the only executable I found was UE4Game.exe, and running it gives me the error below. It's the 32 bit version.\r<br\/>\r<br\/>---------------------------\r<br\/>Message\r<br\/>---------------------------\r<br\/>The global shader cache file 'E:\/Downloads\/lokatening_win32\/Engine\/GlobalShaderCache-PCD3D_SM5.bin' is missing.\r<br\/>\r<br\/>Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.\r<br\/>It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.\r<br\/>\r<br\/>Alternatively build and run the UNCOOKED version instead.\r<br\/>---------------------------\r<br\/>OK   \r<br\/>---------------------------"},{"author_name":"Echo Team","author_uid":"62927","time":"Apr 19, 2016 @ 9:05pm","epoch":1461099600,"text":"In the lokatening_win32.zip or lokatening_win64.zip files you can download at the site (http:\/\/www.echoteam.org) there should be a Lokatening.exe which runs the game."},{"author_name":"Arnage","author_uid":"57501","time":"Apr 21, 2016 @ 9:15pm","epoch":1461273000,"text":"Your suspensions were right, as someone who has not played much KSP that was really hard :)"},{"author_name":"Fabraz","author_uid":"50665","time":"Apr 26, 2016 @ 3:22am","epoch":1461640620,"text":"Difficult but ultimately intriguing, and the visuals give a great sense of scale."},{"author_name":"ALobker","author_uid":"31811","time":"May 1, 2016 @ 11:37pm","epoch":1462145520,"text":"Best game ever!"},{"author_name":"Echo Team","author_uid":"62927","time":"May 2, 2016 @ 12:07pm","epoch":1462190520,"text":"Hah! Turns out the packaging problem is only for dual core machines. Someone made a patch, it may be included in a future Unreal 4 release. Whoop."},{"author_name":"tomlum","author_uid":"88336","time":"May 3, 2016 @ 6:32am","epoch":1462256820,"text":"Very cool atmosphere, and good on you for tackling 3D space movement.  Also a beautiful world."},{"author_name":"bradur","author_uid":"40138","time":"May 3, 2016 @ 7:36pm","epoch":1462303860,"text":"A very hard game for me :). I couldn't figure out how to turn back once I started turning to one direction so I had a hard time getting anywhere. Anyhow, it was a good looking game and the space seemed vast :)."},{"author_name":"Echo Team","author_uid":"62927","time":"May 6, 2016 @ 11:08am","epoch":1462532580,"text":"Unfortunately we didn't get to the spin stabilization mechanism, that would've made recovering a lot easier."}],"images":["ld35\/62927-273244b3c05df127523410b2ad6f49ed.jpg","ld35\/62927-5a1301113b00c9925a10febb2fa7f3de.jpg","ld35\/62927-379a1852399a173b90bddbcb5abff0b7.jpg","ld35\/62927-b11d5c71866564ad49ebe4cf8ff61c04.jpg"],"links":[{"url":"http:\/\/www.echoteam.org","text":"Windows"},{"url":"https:\/\/github.com\/LDEchoTeam\/ld35","text":"Source"}],"metadata":{"g_key":"2681","g_author":"62927","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"2710","g_title":"Lokator 2: The Lokatening","g_status":"UCHK1","g_place":"871","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/62927-shot0-1461030375.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/62927-shot1-1461030375.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/62927-shot2-1461030375.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/62927-shot3-1461030375.png-eq-900-500.jpg"],"text":"Teddy is back! His ominous employers have deployed him this time to clear a region of space of pesky nuisances. Where else would one build a new gaint theme park?\r\n\r\nControls:\r\n- Use the mouse or press the left and right mouse buttons to look around.\r\n- Press the middle mouse button to reset the camera.\r\n- Use WSAD to move, and QE to move up and down.\r\n- Use OKL and the semi-colon key to turn, and UO to roll.\r\n- Press Alt-F4 to exit the game.\r\n\r\nGoal:\r\n- Just follow the indicators, you'll figure it out.\r\n\r\nNotes:\r\n- Once again the game refused to package. I had hoped to be able to do so at work, but alas, it closes at 22:30 (GMT+1). I figured it would work since there are only three assets, but I guess it's more of a structural problem.\r\n- My upload is pretty consumer and Unreal games are big, so uploading will take a while. One submission hour is, unfortunately, not enough.\r\n- I may just go to work in 3 hours (7:30 (GM+1) in the morning X^D) and get this nonsense over and done once and for all.\r\n\r\nThoughts:\r\n- The game is far from finished, we all had prior obligations and to be honest, I wasn't up for stress this time. It's feature complete, I guess, but it lacks some animations (export errors FTW) and has some placeholder art. I had also wanted to include some visual effects to make it extra funky, but alas, no more time to figure out post process materials XD\r\n- The theme is reflected in the funkiness, but it was also planned to let Teddy have a curl-up ability that would spin-stabilize him, to counter the effects of the collected pests.\r\n- I had wanted to include thruster particle effects for Teddy's movement, but it turns out that him being a space dweller provides him with native quantum foam propulsion instead ;)\r\n- I suspect the game might be somewhat harder for those not used to docking in KSP ;)\r\n\r\nEcho Team:\r\n- Art: Lauren Herda\r\n- Coding & Music: Berend Wouda\r\n- Concept: Nathan van Ofwegen\r\n- Starfield: NASA (Public Domain)\r\n\r\nChangelog:\r\n- 8:00 (GMT+1) 19-4-2016: Uploaded the source from work.\r\n- 8:00 (GMT+1) 19-4-2016: Uploaded the 32 bit and 64 bit Windows packages from work.\r\n- 4:00 (GMT+1) 19-4-2015: Updated the description.","title":"Lokator 2: The Lokatening"}