Citsilaminim by AngelDE98
You play a minimalistic character in a minimalistically coloured cave with a minimalistic goal:
Get out of the cave as fast as possible and collect as much orbs as possible on the way.
Controls:
WASD or ARROW KEYS
Don't blame me for an "impossible win condition". I asked the people on IRC to test my game but nobody tested.
The "win condition" is time and score driven.
Fun fact for developers:
The game supports mods. Look at the source - I will release a simple "win condition patch" mod as soon as possible with source.
WALLPATCH BUGFIX:
Warning: This bugfix will alter gameplay in a way of fixing a bug that I've got too less time to fix. It's a "typo". But hey, who cares?
1. Download the wallpatch bugfix "mod"
2. place the jar next to the game .jar
3. run the game
4. tell me if it worked or not. If it didn't work I may extend to jam.
The source zip contains the mod_wallpatch.jar source.
Get out of the cave as fast as possible and collect as much orbs as possible on the way.
Controls:
WASD or ARROW KEYS
Don't blame me for an "impossible win condition". I asked the people on IRC to test my game but nobody tested.
The "win condition" is time and score driven.
Fun fact for developers:
The game supports mods. Look at the source - I will release a simple "win condition patch" mod as soon as possible with source.
WALLPATCH BUGFIX:
Warning: This bugfix will alter gameplay in a way of fixing a bug that I've got too less time to fix. It's a "typo". But hey, who cares?
1. Download the wallpatch bugfix "mod"
2. place the jar next to the game .jar
3. run the game
4. tell me if it worked or not. If it didn't work I may extend to jam.
The source zip contains the mod_wallpatch.jar source.
| JAR | https://dl.dropboxusercontent.com/u/74836805/LD/26/runnable.jar |
| "WallPatch" (see info!) | https://dl.dropboxusercontent.com/u/74836805/LD/26/mod_wallpatch.jar |
| ZIP (Source) | https://dl.dropboxusercontent.com/u/74836805/LD/26/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11776 |
Ratings
| Coolness | 44% | 1471 |
| Overall | 3.00 | 721 |
| Audio | 3.04 | 350 |
| Fun | 2.80 | 720 |
| Graphics | 3.40 | 311 |
| Humor | 2.06 | 679 |
| Innovation | 2.24 | 1120 |
| Mood | 3.08 | 409 |
| Theme | 2.68 | 1211 |
http://imgur.com/gOZtdLu
Eclipse or Dropbox (or both) were kidding me.
True "Ludum Dare Ninjas" could've just compiled the game on their own xD
Could you please "re-rate"? (I'm PMing you). I hate loosing rates for the LD IRC Channel not being able to test my game >.<
Dark colors make this hard to play in a such small window and the controls could be improved by not being so sticky on the walls, but it's an good overall game. !
Warning: This bugfix will alter gameplay in a way of fixing a bug that I've got too less time to fix. It's a "typo". But hey, who cares?
1. The collisions were and are buggy. I never had good days with them :/
2. That was on the ToDo list for Shadow before LD but I didn't manage to do that because of weird bugs. I will retry doing a proper light system in Shadow the next few days.
On the suggestion side of things I would increase the player movement speed or give the player the ability to run (on key press or after a short period of time pressing the arrow key).
The level design is OK but the dark atmosphere/color pallete makes it a bit too dark. I would add more vibrant colors to make it smoother to the eyes.
I happened to get stuck inside a dynamic platform. Luckily I got out after it disappeared.