PEW PEW Orbit Defender by OniiRam
Hope you enjoy my game :)
I wanted to do something cooperative, so I decided to make a game where two people have to stick side by side to reach the end of the game.
I mean side by side, literally. When you see the controls you will understand.
On the second day I wanted to make it single player too, but in my opinion two players is way more fun!
The goal of the game is to survive until the end and destroy all the enemies that spawn.
*Warning: I don't know why but the audio seems to work only on Google Chrome
Update: I uploaded it on Dropbox instead of Google Drive, now the audio should work on Firefox and IE too. Please leave a comment if you still hear nothing*
PEW PEW PEW PEW
I wanted to do something cooperative, so I decided to make a game where two people have to stick side by side to reach the end of the game.
I mean side by side, literally. When you see the controls you will understand.
On the second day I wanted to make it single player too, but in my opinion two players is way more fun!
The goal of the game is to survive until the end and destroy all the enemies that spawn.
*Warning: I don't know why but the audio seems to work only on Google Chrome
Update: I uploaded it on Dropbox instead of Google Drive, now the audio should work on Firefox and IE too. Please leave a comment if you still hear nothing*
PEW PEW PEW PEW
| Web (HTML5) | http://bit.ly/14Nbxrs |
| Source | https://googledrive.com/host/0B_38mg3Q1uNpcFJxM3hqX2VjTG8/c2runtime.js |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22157 |
Ratings
| Coolness | 54% | 3 |
| Overall | 2.77 | 975 |
| Audio | 2.65 | 593 |
| Fun | 2.90 | 637 |
| Graphics | 2.63 | 872 |
| Humor | 1.83 | 863 |
| Innovation | 2.21 | 1147 |
| Mood | 2.44 | 972 |
| Theme | 3.41 | 680 |
1) It wasn't immediately obvious that the enemies were taking damage when shot.
2) No progress indicator telling me how much farther I had to go to finish it.
3) No actual difference between yellow and green enemies.
4) Took too long for new enemy types to show up.
5) Having to spam spacebar was annoying - an autofire option would have been nice.
I liked the audio work quite a bit, and you did a good job of sticking to the theme.
But the blue enemy is easier to get than the purple one. :)
I think difficulty can increase at a faster rate, because at some point it feels repetitive.