All Fall Down by lambomang
All Fall Down. A post apocalyptic, minimalistic platformer/adventure game.
You wake up in an unknown city, having no memory of how you got there or where you even are. No one is in sight, everyone seems to have completely vanished. What's going on?
Controls:
Move - Arrow Keys
Interact - Z
Apologies if the OSX and Linux versions don't work. I don't have computers running either of those to test on. (Apparently the OSX version doesn't work, so just use the Web version)
You wake up in an unknown city, having no memory of how you got there or where you even are. No one is in sight, everyone seems to have completely vanished. What's going on?
Controls:
Move - Arrow Keys
Interact - Z
Apologies if the OSX and Linux versions don't work. I don't have computers running either of those to test on. (Apparently the OSX version doesn't work, so just use the Web version)
Ratings
| Coolness | 74% | 3 |
| Overall | 2.98 | 758 |
| Audio | 3.37 | 174 |
| Fun | 2.11 | 1209 |
| Graphics | 3.71 | 186 |
| Humor | 1.58 | 1002 |
| Innovation | 2.24 | 1120 |
| Mood | 3.64 | 94 |
| Theme | 3.90 | 224 |
I like the music, especially how the ending plays the first music with an end.
You've got a pretty good minimalist style.
Did you get any of the keys? Keys could be useful ;)
@everyone else: Thanks for all the positive feedback and constructive criticism :D
the game is a little bit heavy on memory, take that in account next time.
If that is the intended core progression mechanic then the in-between moment-to-moment gameplay should step up, in this case, movement. Let the character fly, glide, roll, bunny-hop, sprint or just give him a skateboard to mess around with. Anything to break the monotony of slowly marching back and forth.
Yeah, the gameplay is rather weak. Didn't have enough time to make it as good as I wanted it to be. I wanted to add in some decent adventure game-ish puzzles and some more story clues. Just generally more stuff to do. I'll definitely keep working on it.
I like your movement ideas. It makes sense. I found myself double jumping around the place all the time when I was testing it. Just got to find one that fits the mood. Bunny-hopping would probably work well, sprinting or skateboarding not so much.
Or I could leave the movement as is and make the gameplay more substantial. I made another game sort of like this once before, except there were monsters around you had to sneak around and avoid.
The music set the mood really well but became repetitive after a few minutes of gameplay, which, as @HuvaaKoodia said, is rather monotonous. The "?" animation was incredibly frustrating because it removed player agency for a long time. On the other hand, I really liked the sense of discovery I got when I discovered the first key.
Good luck on future entries!
Gender stereotypes as in the guy got amnesia and the girl survived all by herself in a post apocalyptic wasteland for who knows how long? :P
But yes, the story is cliche. I spent too much time on the artwork...
Thanks for your feedback though :)
Sneaking sounds good. Got a way to try that game as well?
I've got that game up on GameJolt: http://gamejolt.com/games/platformer/a-night-at-the-laboratory-prologue/9108/
I made that one for a week long comp, so it's a bit better cooked than this one. But it was the first game comp I entered so it's not as good in other ways.