Convulx by Griz
You've started to work in a risky job as a starship gun defense system specialist to earn money for your family.
This decision has been made because of the lack of other skills to monetise, and since simulation games were your favorite genre
you've noticed that your gaming skills, although not requiring anything more than minimalic knownledge and good perception, can guarantee you good income.
Keys:
To move your turret use arrow keys.
Spacebar - shoots.
Left Control - change weapon.
Left Alt - forces reload.
M - mute music.
Esc - go back / quit.
Have fun!
PS:
type ballsofsteel in the menu for the impossible difficulty.
type oldschool in the menu for the scanline mode (only works if shaders are supported).
-------------------------------------------------
Changelog:
V1.1 : 28.04.2013
- Fixed font image is not dividable by font height error.
- Player stats now correctly resets on mission restart.
- Meteorites spawn smarter now.
- Fixed stats display bars.
- Fixed time going from 0:59 to 0:60 to 1:01 instead of 0:59 to 1:00.
- Fixed input beeing processed twice.
- Fixed animations beeing two times quicker than what they should be.
- Updated player sprite.
- Updated ship sprite.
- Added in-game menu.
- Added two soundtracks.
- Added mine launcher weapon.
- Added difficulty settings.
- Added low armor effect.
- Added engine thrust effects.
V1.0 : 28.04.2013
-Initial version
This decision has been made because of the lack of other skills to monetise, and since simulation games were your favorite genre
you've noticed that your gaming skills, although not requiring anything more than minimalic knownledge and good perception, can guarantee you good income.
Keys:
To move your turret use arrow keys.
Spacebar - shoots.
Left Control - change weapon.
Left Alt - forces reload.
M - mute music.
Esc - go back / quit.
Have fun!
PS:
type ballsofsteel in the menu for the impossible difficulty.
type oldschool in the menu for the scanline mode (only works if shaders are supported).
-------------------------------------------------
Changelog:
V1.1 : 28.04.2013
- Fixed font image is not dividable by font height error.
- Player stats now correctly resets on mission restart.
- Meteorites spawn smarter now.
- Fixed stats display bars.
- Fixed time going from 0:59 to 0:60 to 1:01 instead of 0:59 to 1:00.
- Fixed input beeing processed twice.
- Fixed animations beeing two times quicker than what they should be.
- Updated player sprite.
- Updated ship sprite.
- Added in-game menu.
- Added two soundtracks.
- Added mine launcher weapon.
- Added difficulty settings.
- Added low armor effect.
- Added engine thrust effects.
V1.0 : 28.04.2013
-Initial version
Ratings
| Coolness | 100% | 1 |
| Overall | 3.02 | 717 |
| Audio | 3.04 | 350 |
| Fun | 3.02 | 526 |
| Graphics | 3.72 | 180 |
| Humor | 2.52 | 381 |
| Innovation | 2.55 | 958 |
| Mood | 2.78 | 651 |
| Theme | 2.40 | 1298 |
It's an interesting idea, although since the perspective on the ship is bizarre, it can be tough to tell the trajectory of an asteroid and how close it will come to you. It's certainly unique because of that perspective, but it can be visually unintuitive.
Cheers!
Nice music!
OpenJDK 1.7.0_19, Fedora 18
it's pretty easy, i only died on the ballsofsteel difficulty, and i didn't remember the force reload button. i guess the difficulty is more in getting high scores, but your score disappears really fast after you win, and instantly after you die. jeremias said dodging was a problem, what's the deal with that? you want all these passengers to die?
the only bug i could find was a graphical menu thing: options don't become un-highlighted if you move the cursor between menu items below or to the left and go fast enough to skip the gap. man that's a pointless bug report. it works, that's what i'm saying.
i thought that the mines were useless but i was wrong. they're good for asteroids that are too close and to help avoid running out of ammo. i don't understand why you'd get paid more to destroy more asteroids. maybe it's a cruise ship and they want to put on a show for the guests?
final score: 'salright
@Caranha
Have you tried running the game with debug.bat?
If still nothing happens, try typing "java - version in the windows command window. Do you get any output then?
@Yezu
http://slick.javaunlimited.net/viewtopic.php?f=1&t=4812
This might be related to your problem. Please answer if you'll try this solution and if it works for you.
http://slick.javaunlimited.net/viewtopic.php?f=1&t=4812
Unfortunatly, I realllllly don't want to install the oracle drivers, as the last time I did that, it was a total shitstorm.
I've uploaded the game *.sh file and added it to the links. Hopefully that'll fix it for you.
You could try editing the bat file to:
cd directory
export JAVA_HOME=/System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
java -jar Convulx.jar
Just make sure to input the correct java directory, as it might be different for you. This method might make a copy of the game in your jdk folder so don't forget to clean it up later on.
Again thanks for all the comments and suggestions!
Pretty love the graphics and shooting on meteor.
But what does the Blue bar in the bot of the screen ?
check out my game ppl!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18650
Well done with cheap advertising your game in comment section of other people submissions.
It would be nice if the ammo counter and other meters were a bit larger. Beyopnd that, it's jsut a matter of some mechanical expansion and maybe making everything a bit faster.
P.S. Is the spaceship in any way related to Spaceballs?
"Is the spaceship in any way related to Spaceballs?"
Haha, not at all. You got me curious enough to check it though. It's not similar at all for me, maybe besides the amount of back thrusters :).