Cyborg Computing Jet Fighting by lulzfish_4
Instructions:
Use arrow keys to move, X to fire, P to pause / unpause, and R to restart if you die. These instructions are printed in the command line if you launch it from there, along with other things.
Shift moves you at half speed, this is not very useful.
The game is automatically paused before every level so you can see what enemies you'll be fighting.
Synopsis:
In this game, the player is a blue jet fighter who must shoot the evil red aircraft.
The evil aircraft fire orange bullets that are mysteriously circle-shaped, and the player aircraft fires blue tracer rounds.
There is a tutorial, 2 levels, and a final boss.
The game requires GLEW, Lua 5.2, and Qt 4.8. (Although it may work with Qt 4.6) Box2D is also required, but I think on Debian it's linked in statically.
The Windows port ships with all necessary DLLs.
Game source is here:
https://gitorious.org/cyborgtroy-ld26-jet-fighting/cyborgtroy-ld26-jet-fighting/trees/5f6ca0656d112406700a152b0b167e14b3130110
Engine source is here:
https://gitorious.org/cyborgtroy-colorado/cyborgtroy-colorado/trees/a43b5d08496c51f4d8875b2ca126c48c91bfebfa
Use arrow keys to move, X to fire, P to pause / unpause, and R to restart if you die. These instructions are printed in the command line if you launch it from there, along with other things.
Shift moves you at half speed, this is not very useful.
The game is automatically paused before every level so you can see what enemies you'll be fighting.
Synopsis:
In this game, the player is a blue jet fighter who must shoot the evil red aircraft.
The evil aircraft fire orange bullets that are mysteriously circle-shaped, and the player aircraft fires blue tracer rounds.
There is a tutorial, 2 levels, and a final boss.
The game requires GLEW, Lua 5.2, and Qt 4.8. (Although it may work with Qt 4.6) Box2D is also required, but I think on Debian it's linked in statically.
The Windows port ships with all necessary DLLs.
Game source is here:
https://gitorious.org/cyborgtroy-ld26-jet-fighting/cyborgtroy-ld26-jet-fighting/trees/5f6ca0656d112406700a152b0b167e14b3130110
Engine source is here:
https://gitorious.org/cyborgtroy-colorado/cyborgtroy-colorado/trees/a43b5d08496c51f4d8875b2ca126c48c91bfebfa
Ratings
| Coolness | 62% | 3 |
| Overall | 2.18 | 1299 |
| Audio | 1.33 | 1073 |
| Fun | 2.24 | 1154 |
| Graphics | 2.20 | 1159 |
| Humor | 1.47 | 1032 |
| Innovation | 1.88 | 1288 |
| Mood | 1.84 | 1229 |
| Theme | 2.32 | 1315 |
The Windows build works fine in Wine.
I see that you've posted the instructions in a comment; it might be helpful for future testers if you edit the submission to include the instructions.
Whitetigle: The same opponent in the same place? The one that shoots straight downward? I'll try to look into it.
Except this game really doesn't feel that good. The player hitcircle is a LOT larger than I expected, and... P to unpause, R to restart anyone?
It's also too short, and not particularly challenging. Come on, you had Lua by your side, you could have easily crammed more crap into it.
Graphically... meh. Stills look good and the bullets move nicely, but the transitioning is a bit flat, and you really could use the space better.
Overall... I'd love to see you try this one again, but this time do more stuff and make it gel better, and PLEASE, implement a lives system!
The core movement was good and the basic enemies where nice but it was way too easy. I didn't even realize that the final enemy was a boss until I read your post. Un-pausing the game between each level was also quite annoying.
Anyway as I said, good start but needed a bit more. It seems like you had nice foundations but just didn't have enough time to make a full game.
Kudos for what you have managed though, I imagine writing a 3D OpenGL based game takes time.
The idea of a one-at-a-time bullet hell shooter is an interesting one, and could possibly go somewhere. But, alternate possible direction, I thought it was awesome that I could move the camera down and have that 3D view. I also had a strong desire for my plane to start turning and drafting and zipping around the battlefield.
the circle of planes was awesome BTW. A very neat pattern. look at me talking like I know anything about bullethell shooters.
Solid start, just needs some expansion.
(and sounds)
- I'm a blue jet!
- Okay.. Have to unpause after every level.
- Woah, the right mouse button rotates.
- Argh, R takes you back to the first level. I didn't mean to press that.
- This helicopter is tough.
Things I would change:
- Make the second level more difficult than the first.
- Make the game show a message after a level. Use spacebar to begin the next instead of P. P is too far away from both hands.
- Remove the restart button; if player dies just restart automatically.
- Change the scale of things. Player should be larger, enemy bullets could get smaller.
It's some sort of 3d world I can pan around in, and the controls you specified don't work. All there is is just 2 3d planes that I can't control.
If you want a higher score, make something like this in Unity using the built in collision detection stuff and use random angles all the time and make no damn sense and joing the masses of people who tend to use and like i'm using it here and so on.
If you want a better game, do something like what you did this time around, but pack more in. You get 48 hours. I believe you used 8.
But now that I've made a game, I know where the hard parts are. I'll come up with something better for next time.