LDRU by mollrow
To run the game you will need to download and extract the zip. Try double clicking the jar and it should start the game. If not you'll need to go into a terminal or command line and run 'java -jar LDRU.jar' in the directory you extracted it to. Requires Java 7.
Thanks to iximeow for figuring out my rendering bug.
Used:
LWJGL
Slick-Util
Thanks to iximeow for figuring out my rendering bug.
Used:
LWJGL
Slick-Util
Ratings
| Coolness | 59% | 3 |
| Overall | 2.89 | 861 |
| Fun | 3.00 | 538 |
| Graphics | 1.96 | 1275 |
| Humor | 2.53 | 372 |
| Innovation | 3.19 | 494 |
| Mood | 2.22 | 1120 |
| Theme | 3.77 | 325 |
wrongcoder: Totally agree. Spent a lot of time working on the physics system, had about 4-5 hours to do all of the game content. I thought the levels were short enough to just kinda figure it out. There is a system at work, and I'm sure if I had more time to do level design and hadn't wasted so much debugging parts of the code I ended up not using I would have definitely tried to make it more iterative. Thanks for the feedback :)
Display.update();
call in your render(), along with a second call immediately after. Display.update was drawing to and updating the screen correctly in render(), but the second call was (.. I think? not entirely sure) swapping buffers and displaying exactly nothing. Then doing Display.sync(60) made it wait with that blank screen being shown, which is why it appeared blank for some users rather than flickering.
I haven't used Git and don't have it installed, so I can't commit a fix or anything, but it's line 330 in your Game.java
As far as the game goes, I enjoyed it! It was a bit hard to understand that if you roll/bounce/fly off a surface, you cannot control your movement, though. Also detecting when the ball goes off the screen and letting the player know that the level becomes unwinnable at that point may be a good idea.
Glad you enjoyed it :) I agree that it would be nice to know if the level was unwinnable, that was just not a problem I had time to solve.
I've committed the fix and will be uploading an updated .jar shortly :)
Why do you thank Gearbox Software? Are you affiliated with them somehow? I mean the creators of HL: Opposing Force.
anbreizh: Yeah, all content creation happened in roughly the last 4 hours. One of the things that I regret was not giving the level design what it deserved, and fixing movement to clockwise or counter clockwise (it's determined by blind vector math right now). I look forward to improve on all of this next compo :)
Very fun, but short.
Couldn't run it on win7 with java 1.6, but it worked ok on win8 with java 1.6.
In general, I just want to see my character conveying more information to me. which would of course be against the theme, but if you expand it that would be one way that I would do it.
Good work :)