m by cadin

[raw]
made by cadin for LD26 (COMPO)
Start at Blue. Find Green. Use the arrow keys.

Ratings

Coolness 71% 3
Overall 3.69 139
Audio 3.07 336
Fun 3.30 281
Graphics 3.55 249
Humor 2.25 529
Innovation 3.57 224
Mood 3.38 196
Theme 4.25 46

Feedback

alexanderm006
28. Apr 2013 · 19:16 UTC
nice game!
mihnescu
28. Apr 2013 · 19:23 UTC
At first I was "wha the ...", but then I realized ... this game is brilliant for this theme, good job :)
tonic
29. Apr 2013 · 16:42 UTC
Pretty interesting game. :) My failure was that I thought I could freely stare at level's first screen to somewhat memorize route, and then go on. Except, at some point clock started ticking when I was still memorizing, and it was just over for me. :)
corrigan_sam
29. Apr 2013 · 16:43 UTC
It was great fun, quite hard!
nseward
29. Apr 2013 · 16:44 UTC
Very minimal. :-) I enjoyed it. Nicely done.
Nonameghost
29. Apr 2013 · 16:47 UTC
Awesome! Fits the theme perfectly. At first I thought it would be too hard, but it turned out to be super fun when I figured it out. I constantly felt lost, and the timer ticking down made it a bit tenser. Great combination of Tension and Zen. And seeing that smile with 1 second left is a great feeling :P
ocmu
29. Apr 2013 · 17:09 UTC
Cool balance of memorization and speed.
SuperlevelSebastian
29. Apr 2013 · 17:18 UTC
Cute smiley! :]
khahem
30. Apr 2013 · 00:25 UTC
Cool game, it's the Columbo of games, you start each episode with the solution but don't know if you'll find it :)
multitude
30. Apr 2013 · 02:07 UTC
Wow, this is really cool! Reminds me of the old text adventures, but this is even better. full points for innovation and fun :D
cwilloughby
30. Apr 2013 · 02:30 UTC
Very cool. Didn't realize until like half way through that I could use the cursor keys. The audio was a tiny bit on the nails on chalkboard side. Minimalism was great. Solid entry.
MatrixBai
30. Apr 2013 · 03:26 UTC
Memory Maze game, the design is so neat, I like it.
rogueNoodle
30. Apr 2013 · 16:13 UTC
Great job with the theme! And bonus points for showing me how bad both my memory AND sense of direction is ;)
Mesene
30. Apr 2013 · 16:24 UTC
Nice design and grafics! very solid.
I enjoyed it a lot :)
jerombd
01. May 2013 · 09:17 UTC
One of my fav'! Nice glossy palette!
AdventureIslands
01. May 2013 · 17:45 UTC
Awesome graphics and sound. Took me a moment to figure out what I am supposed to do, but then I got it. Cute game with interesting idea.
DustyStylus
02. May 2013 · 15:23 UTC
Very smart! I was totally confused at first, then it dawned on me what a subtle and smart little game we have here. Perfect presentation as well. Nice use of the theme, well done!
hughsk
04. May 2013 · 05:39 UTC
Really nice concept there - didn't take long to pick up, and a nice use of the theme!
BlackDogg
05. May 2013 · 14:03 UTC
Cool game, not usually fond of memory game, but your kept me playing. I love the art style too, simple but really efficient
finefin
12. May 2013 · 13:44 UTC
nice one! fits the theme perfectly and is fun to play.
Zim the Fox
17. May 2013 · 18:23 UTC
Yay, I got a green W!

This is a great, smart little puzzle game. I was going to complain that it didn't support cursor keys, but I was just being dumb :P

The hardest level was... was it eight? where you had like a square and crosses everywhere. Rather than outright memorizing what steps to take, I just checked the map until I had an idea of where to go and what pitfalls there are. 'Go left until you can go up, go up all the way, left, up, you are at the top. Go to all the way to the right and go down the very last shaft...'

Fantastic job!
ilo
18. May 2013 · 14:51 UTC
Certainly nails the theme in terms of its presentation and gameplay. Having the timer go immediately works on the first try - you have to judge how long to memorize the map while leaving yourself enough time to get to the exit - but since the levels aren't random the player could conceivably wait until the clock runs out, then move immediately on the retry.
maloki
19. May 2013 · 04:49 UTC
At first I thought the maps were random and I had to guess my way around, until I understood the map as each level started.

I would agree with the map thing...it would be cool to have a set of maps per level that cycles around so that a player could not simply copy the route at the start, wait for the restart and follow the copied route.

The later levels were devilish with memory. Grah! Good job for successfully making a minimalistic yet interesting game!
Roupette
19. May 2013 · 10:20 UTC
Simple, effective.
Puzzlem00n
21. May 2013 · 01:04 UTC
Wow, great! Perfectly captures simplicity and minimalism. Too bad I'm too late to rate. I was unable to finish the game, I think it was around level 8 when I drew the line. =)