MIN by s0ulcrusher
-[INPUT]-
WASD - walk
SHIFT - run
LMB - shoot
SPACE - jump
SPACE(hold) - glide
-[HOW TO PLAY]-
1) Climb the mountain
2) Obtain the weapon
3) Protect the civilians and pueblos from the menace
MIN was created with Unity, sfxr, Reaper & Maya.
WASD - walk
SHIFT - run
LMB - shoot
SPACE - jump
SPACE(hold) - glide
-[HOW TO PLAY]-
1) Climb the mountain
2) Obtain the weapon
3) Protect the civilians and pueblos from the menace
MIN was created with Unity, sfxr, Reaper & Maya.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.31 | 406 |
| Audio | 3.35 | 179 |
| Fun | 2.80 | 720 |
| Graphics | 4.16 | 47 |
| Humor | 2.21 | 567 |
| Innovation | 2.95 | 699 |
| Mood | 3.51 | 141 |
| Theme | 2.63 | 1231 |
I loved the graphics. They were awesome. The sound was very good as well. Great and trippy atmosphere, overall!
The menace was very "menacing"!
I'm not a fan of unity platforming at the best of times, and this was not that, so yeah, gameplay wise pretty frustrating.
But man that aesthetic!
(P.S. please lock the cursor so it doesn't float off the window!)
And once you get the weapon (yes, it's worth cheating through to get!) it gets REALLY SCARY.
An awesome experience that I really enjoyed. Thanks.
Controls are pretty smooth and make a good flood.
Is that a bug or a will that you can clinb the mountain by sticking to it and spam space ? (Was really happy to find this, climbing was hard otherwise).
The end was a little long, too. Seemed to just go on forever.
For image effects, it's mostly the Contrast(Enhance) that's getting that glow/color shift. Add that to your camera, set Intensity to 6.0, Threshold to 0.01 & Blur spread to 12.0 or higher. You can also bring the threshold to a negative number to get a really weird effect.
The terrain is just flat grey diffuse with some subtle light baked in, the orange glow at the top is from the Contrast(Enhance) factoring in the blue from the sky.
As for the rest, the quality settings have shadow resolution set to low to get that weird chunky look. The reflective surfaces are all set up like the post above describes with different color params.
Platforming can get a bit frustrating after a while, but it's still a really good game!
Trippy landscapes with hell borns in the sky, lol
Nice game, thanks for the experience! Ah, try to change the music in the second game mode and the end ;)
The fight with the menace was well done, but could've been enhanced by a change of music.
I'm not sure if this is a glitch or not, but if you stand next to the tower and just hit space repeatedly, you can climb it without even using the platforms.
Really anxious to see the source once it's fully released. Good going, you should be proud of this!
Getting the weapon might be a bit tricky though. I glided up the side of the mountain, thinking it's a bug. Many people might quit beforehand.
I feel the same way about a lot of the games submitted this time around, not to get too mushy but I think we're all helping each other to make better and more expressive games each time we participate. For a global group of gamedev nerds to do this together is inspiring and at times hard to believe possible.
That and the joy of playing games that aren't watered down by focus groups or designed by committee, it's clear each game has a clear nugget of core gameplay which is unique and sometimes very deep. I've played so many incredible games already but have only seen 5% of them so far! The effort and creativity of LD is just staggering in it's scale.
It's impossible to climb the mountain... too hard. '^^ Movements are not precise enough.
- SEPHY (@sephyka)