Rhythm Rogue by bowlercaptain
The second Ludum Dare game made by ZX Programming. Enjoy!
It's a roguelike, controlled with WASD and the arrow keys or a configurable gamepad. Unlike the average roguelike, however, motion only happens on the down-beats of the rhythm, and the music of the room controls the way that the enemies and your attacks behave, applying bonuses to certain attacks on certain beats or against certain enemy types.
Designed, programmed, arted, and Bfxred by Gidaio and Bowlercaptain. Two drum samples from drumhits.biz.
It's a roguelike, controlled with WASD and the arrow keys or a configurable gamepad. Unlike the average roguelike, however, motion only happens on the down-beats of the rhythm, and the music of the room controls the way that the enemies and your attacks behave, applying bonuses to certain attacks on certain beats or against certain enemy types.
Designed, programmed, arted, and Bfxred by Gidaio and Bowlercaptain. Two drum samples from drumhits.biz.
| Windows | https://dl.dropboxusercontent.com/u/100108960/RhythmRogue.exe |
| Windows installer (try this if it's not running) | https://www.dropbox.com/s/ih6m6i8amadwihd/RhythmRogueFinalMerge-Default-1.0.0.10.exe |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=14337 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.84 | 387 |
| Audio(Jam) | 2.96 | 257 |
| Fun(Jam) | 2.45 | 421 |
| Graphics(Jam) | 2.61 | 432 |
| Innovation(Jam) | 3.70 | 62 |
| Mood(Jam) | 2.52 | 408 |
| Theme(Jam) | 3.27 | 269 |
It isn't really used to much effect, though. Attacking and moving on the down-beat is a cool idea, but the enemies are just unavoidable swarms with no real variety and, so far as I could tell, weren't much of a threat. I never came across any items or anything interesting to find, meaning that, as a Roguelike, it doesn't really have any of what makes a Roguelike fun. Instead I was just holding down keys to move and trying to tap space to the down-beat. It's a neat idea, but I feel like it needs a purpose and was lacking one.
Still, kudos for the neat ideas!
Also, if you'll suffer through the first floor, I think your pacing worries will be resolved.