MinZ by unpronounceable

[raw]
made by unpronounceable for LD26 (COMPO)
This was an attempt to create a minimalist version of the combat in the original Legend of Zelda. Being able to listen to the sound is highly recommended.

The instructions screen is interactive to help you get used to the movement. For input any key but escape works, escape always takes you to the title screen. Use the mouse on the title screen.

Ratings

Coolness 50% 3
Overall 3.21 509
Audio 2.62 610
Fun 2.57 935
Graphics 2.68 830
Innovation 3.97 60
Mood 2.55 889
Theme 3.72 381

Feedback

Casino Jack
29. Apr 2013 · 16:58 UTC
Really original concept, but way way harder than I expected! Is there any way to know whether it's going to rotate clockwise or counter-clockwise?
NiceAlexanderAS
29. Apr 2013 · 23:49 UTC
WOW very cool... also very interesting idea :D
JAH2488
29. Apr 2013 · 23:51 UTC
Very cool concept. Tricky little puzzle game. A little slow moving for my tastes, but still awesome.
swizzcheez
29. Apr 2013 · 23:52 UTC
Unique, though allowing the player to adjust the pace might be nice.
psychomonster
29. Apr 2013 · 23:52 UTC
Really good idea, it is easy to learn but hard to master
zatyka
29. Apr 2013 · 23:56 UTC
Interesting and original gameplay. It was a challenge to thing ahead of each pieces moves, but I eventually got the hang of it. My only complain is that I found the first couple levels a bit frustrating due to the slower speeds, and me getting used to the controls. Overall, very nice.
Sestren
29. Apr 2013 · 23:58 UTC
Great and unique puzzle concept. Just as I was about to complain that it played a little slow, the next level sped up a bit. :)
Felix20
01. May 2013 · 22:55 UTC
Very nice concept and some very nice puzzles. The graphics are minimal, but that is the theme, plus the jumping squares effect ids cool.
The nice thing about this is it adds tension to a puzzle game and does it very well.
Lafolie
02. May 2013 · 12:06 UTC
Such an odd mechanic, yet it works well. I do feel that it is far too slow to begin with though.
Jhelle
02. May 2013 · 23:12 UTC
Interesting concept. Might be better with full on controls. I also loved the beating tiles
JohnnySix
02. May 2013 · 23:15 UTC
Very cool - like the concept- the timing was difficult, but satisfying when the little green guy took out an enemy.
Hamumu
02. May 2013 · 23:18 UTC
Really original... but really unpleasant to play! The sounds and pulsing boxes were very cool, but what you were actually doing just was no fun for me. That may just be me, everybody has different tastes, but I couldn't get past the first level, for lack of willingness to try.

Sounds like it speeds up on later levels? That would've helped a lot in terms of putting it up with the controls and taking more time to give it a shot. I didn't need 2 seconds to decide whether to turn or move!
playvue
02. May 2013 · 23:21 UTC
I love how this combines turn-based with timed in a such a creative way! Great job!
Lerc
02. May 2013 · 23:45 UTC
Brain. must. now. think. in. discrete. steps. I. hate. you. for. doing. this. to. me.