ShiftBall by SPRidley
DESCRIPTION OF THE GAME:
Welcome to ShiftBall, the sport of the future!
WARNING: Right now the controller implementation is bugged, but the keaboard + mouse works well. We will fix this in the next post compo build.
In this multiplayer game of 2vs2, you will need to fight and try to turn the rivals into the ball so you can score with it.
This build consists only in one playable area with your playable character (orange) and the rival (blue). You can hit him (with all the moves planned in the game, slide, punch, divekick...) and turn him into a ball, catch the ball and throw it around hitting the lasers surrounding the field. The game was made on Unity.
The music in the build was done by waterflame: http://waterflame.newgrounds.com/
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And that's a wrap! Well at least the most important aspects of the game. The art and menus are completly finished, the base of the game is also finished and playable, the idea worked great at the end and is super fun to play (or so we think), but we still need to finish it as a whole package, uniting what our two programmers did (the menus and the gameplay part), and making it so that you can have a full 2vs2 player match. So at the end of the day, sadly is not a full game still, even if all the individual parts are finished.
We also didnt have a lot of time to do a good audio work, and we would like a good soundtrack and SFX or when we finish the game.
So we are going to work all this rest of the week in the post compo to finish everything and complete it as a whole playable package.
The whole team is super sad we could not finish the whole game for the jam, but at least we are happy thinking we had a great idea to out of it and that we can finish it into a really fun game.
Welcome to ShiftBall, the sport of the future!
WARNING: Right now the controller implementation is bugged, but the keaboard + mouse works well. We will fix this in the next post compo build.
In this multiplayer game of 2vs2, you will need to fight and try to turn the rivals into the ball so you can score with it.
This build consists only in one playable area with your playable character (orange) and the rival (blue). You can hit him (with all the moves planned in the game, slide, punch, divekick...) and turn him into a ball, catch the ball and throw it around hitting the lasers surrounding the field. The game was made on Unity.
The music in the build was done by waterflame: http://waterflame.newgrounds.com/
-----------------------------------------------------
And that's a wrap! Well at least the most important aspects of the game. The art and menus are completly finished, the base of the game is also finished and playable, the idea worked great at the end and is super fun to play (or so we think), but we still need to finish it as a whole package, uniting what our two programmers did (the menus and the gameplay part), and making it so that you can have a full 2vs2 player match. So at the end of the day, sadly is not a full game still, even if all the individual parts are finished.
We also didnt have a lot of time to do a good audio work, and we would like a good soundtrack and SFX or when we finish the game.
So we are going to work all this rest of the week in the post compo to finish everything and complete it as a whole playable package.
The whole team is super sad we could not finish the whole game for the jam, but at least we are happy thinking we had a great idea to out of it and that we can finish it into a really fun game.
| Windows | http://www.mediafire.com/download/s8n83bi8oe8h07z/Shiftball_-_Ludum_Dare_35.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91098 |
The Windows link is now fixed.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
p.p.s. (if it works...)