Skip on Slabs by Lyonsbanner

[raw]
made by Lyonsbanner for LD26 (COMPO)
Hi everybody !

It's my second time to participate at Ludum Dare (And sorry for my english).

This time, I present you "Skip on Slabs", a kind of puzzle game and a maze.

First, select a level. Next, choose a direction and the number of step in order to move the green square. Collect the coins (or potatos) and reach the purple slab to exit.

I experienced EaselJS but unfortunately, although I learn a lot with this language, I havn't be able to integrate the images correctly. In the end, I had to give it up.

There only 3 levels. I wanted to integrate some bonus, malus and ennemy. Actually, I could put these on the game, but without the images, it became more difficult to distinguish from other elements.

At last, I guess I followed the theme :).

Ratings

Coolness 55% 3
Overall 2.27 1274
Fun 1.94 1268
Graphics 2.06 1242
Humor 1.89 812
Innovation 2.53 971
Mood 2.00 1194
Theme 3.27 816

Feedback

nSun
29. Apr 2013 · 09:42 UTC
J'aime bien cet esprit d'économie de moyen.
Il ne manque qu'un petit reset des listes <select> entre deux niveaux, sinon on est obligé de changer d'option quand bien même c'est la bonne qui paraissait sélectionnée.
Dark Acre Jack
01. May 2013 · 10:02 UTC
Not sure if abstracting movement out to menus is a minimization or an increase in complexity, but I like the intent.
Daniel X. Moore
03. May 2013 · 02:43 UTC
Having to input each command one at a time seems a little burdensome, maybe if you had a limited number of commands you could use and had to plan out the whole level.
mrexcessive
03. May 2013 · 15:10 UTC
Feels a bit limited as it stands. Some more complex programming of the moves would be an interesting add on... perhaps entering all the moves for a level then running the whole lot, rather than one move at a time ?
Zccc
04. May 2013 · 23:44 UTC
Really simple, but nice
rezzish
05. May 2013 · 15:25 UTC
This kind of input makes me want to queue up all my commands and run it all at once.
caranha
05. May 2013 · 15:26 UTC
Hmm, Interesting entry. I found a bug, where I died in the third level, and when I tried again, the maze image had shifted down a number of steps, but my character re-appeared at the top of the screen.

Thanks for the game!
Sebastian
06. May 2013 · 07:52 UTC
I would have liked to have a countdown timer during which time I had to input all instructions (preferably via directional keys and numpad) and then the whole level would be run through. As it stands it's a nice idea, but the controls are frustrating and the gameplay much too easy.
My Milked Eek
15. May 2013 · 14:00 UTC
It was ok.

I would have liked to be able to queue my actions, perhaps add some loops in the queue (etc).
And a score based on how many inputs it took me to finish.
kyru
15. May 2013 · 14:03 UTC
Good start to something here, needs a little more of a challenge or puzzle to be complete.
Super Hamster
15. May 2013 · 15:57 UTC
Interesting game idea but you can only fail by not paying attention. I wish there was some way to make it more challenging such as a timer which you have to beat the level faster then. Also, the game was too short in my opinion. There was a bug once where I could only see like 1 tile because all the tiles were pushed down under the screen. Good job though.
itsZN
15. May 2013 · 16:29 UTC
Nice idea, but a little hard to control. It would be cool if you could set multiple actions in one go.
garygreen
17. May 2013 · 20:52 UTC
There's nothing wrong with your English. :-) I quite liked the idea of controlling the moves in this way, but would have liked more of a challenge, which is what I think you were hoping to achieve too with more time. The visual audio cues made me smile. "Tinkle!" :-)
foul
20. May 2013 · 20:44 UTC
Good use of the theme :)