Cross by AstroEngiSci

[raw]
made by AstroEngiSci for LD26 (COMPO)
Cross is a game about crossing gaps. It was inspired by the KISS principle in engineering: Keep It Simple, Stupid! Obviously, the simplest conflict is to cross a gap. So go cross them!

Ratings

Coolness 35% 1636
Overall 3.00 721
Fun 2.64 874
Graphics 2.23 1142
Humor 2.17 603
Innovation 2.73 855
Mood 2.86 566
Theme 3.64 446

Feedback

guestcheap
29. Apr 2013 路 05:49 UTC
Sorry, but my browser (IE9) stops responding when I visit the site provided.
argo15
29. Apr 2013 路 05:57 UTC
Pretty innovative,
Crefossus
29. Apr 2013 路 06:07 UTC
The actual platforming/movement wasn't very fun, but the storytelling and initial feelings of exploration were enjoyable. I guess this is a unity thing, but the mouse isn't constrained to the window and gets free even if I go fullscreen.
馃帳 AstroEngiSci
29. Apr 2013 路 15:16 UTC
@Crefossus:

Yeah, I've had more than one person point out the mouse thing. I'll learn how to fix it, and then integrate it next time.
馃帳 AstroEngiSci
29. Apr 2013 路 15:58 UTC
@guestcheap:

When you use IE for your Internet browser, webpages don't work right.

When webpages don't work right, you hate the Internet.

When you hate the Internet, you realize that you actually hate IE.

When you realize you hate IE, you download a different browser.

When you download a different browser, webpages start working right.

When webpages start working right, you stop hating the Internet.

Stop hating the Internet. Get Mozilla Firefox.
NAMKCOR
29. Apr 2013 路 16:04 UTC
I like the mood of the game, and the almost story with the green cube, but it's almost unplayable because of how the aiming is handled.

When doing a First Person game, you should hide the cursor and every frame re-set it to the center of the game window. Then when you want to move it, check the cursor's offset from the center to get the direction you should rotate the camera in. This will effectively capture the mouse, and give the camera a nice smooth turn, allowing the player to turn full 360 without the cursor leaving the window.
馃帳 AstroEngiSci
29. Apr 2013 路 16:11 UTC
@NAMKCOR

Thanks for the advice, I'll apply that next time. I don't think that would really count as a typo bug, but next time I make a first-person game, I'll keep that in mind.
bentog
29. Apr 2013 路 20:22 UTC
Pretty good and innovative, except the ultra-sensible mouse look really annoys me. Are you using the Character Controller prefab from Unity's Standart Assets?
馃帳 AstroEngiSci
29. Apr 2013 路 20:23 UTC
@bentog Yes, I am. My playtesters told me that a look speed of 15 was far too fast. I experimented with different speeds, and this one just felt right.
bentog
29. Apr 2013 路 21:05 UTC
AstroEngiSci, I recommend you to try making your own MouseLook script. You might find it useless, but once I did it and learned a lot from it. (actually it is pretty easy, all you have to do is rotate the camera according to the mouse axis)
馃帳 AstroEngiSci
29. Apr 2013 路 21:13 UTC
Alright, bentog, I'll try that sometime. Thanks for the tip.
recursor
29. Apr 2013 路 21:15 UTC
Great game. Very minimal. I must say though that were it not for the green cube, I would never have made it to the end :)
bytegrove
30. Apr 2013 路 16:43 UTC
Cool game, nice dialogues! I agree with the mouse look being a little too fast, I'd also appreciate if it could be locked to the center while playing as left click is used for interaction. I think I encountered a bug when I was supposed(?) to follow blue, but instead I went back and clicked on green. I respawned somewhere, but beneath the level, and just fell into nothingness.
Cool events, jumped a little when "it went dark". Nice atmosphere for a minimalistic art style.
Nanolotl
02. May 2013 路 02:47 UTC
Simple but enjoyable. Especially the platforming in the dark. Is there an actual ending? I found some orange thing that vanished when I clicked on it and found no way to progress from there.
馃帳 AstroEngiSci
02. May 2013 路 02:58 UTC
@Nanolotl

Yes, that was the ending. You should have seen a message where the dialog shows up saying that you won. If you did not see the dialog, try putting your browser on fullscreen so you can see the entire game window.
manabreak
02. May 2013 路 08:57 UTC
The controls are quite quirky, and the mouse clicking caused unfocusing a lot.
cardboard
03. May 2013 路 02:12 UTC
Aside from the mouse not being hidden, it was very enjoyable. The text placement was kind of awkward, but not that big of a downside. I like green a lot more than blue. Blue didn't care about me; he just left me to platform on my own. Good platforming though, regardless of blue's lack of assistance.
aquilicoco
03. May 2013 路 14:55 UTC
Like it. It's very minimalist :)
MinionStudios
10. May 2013 路 02:37 UTC
Great use of such simple geometry! Character, animation, lights, all of it is excellent!