Distradiction by shines
Inspired by how complicated it is to maintain a minimalist mindset with the constant distractions which embody life, I was able to create this quick game, Distradiction.
I built it in an hour Friday evening and 10am-8pm on Saturday.
I built it in an hour Friday evening and 10am-8pm on Saturday.
| Web | http://cornyanddelicious.com/ |
| Source | http://cornyanddelicious.com/Distradiction.stencyl |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=14768 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.16 | 563 |
| Audio | 1.52 | 1036 |
| Fun | 3.13 | 423 |
| Graphics | 2.88 | 683 |
| Humor | 2.51 | 387 |
| Innovation | 3.41 | 336 |
| Mood | 2.95 | 501 |
| Theme | 4.04 | 135 |
Good job :)
On the other hand, a game about getting rid of distractions sounds like a ... Oh, excellent title.
Anyway, neat game for the amount of time you put into it. The level with arrow distractions was not so clear because sometimes they would be removed and sometimes they would loop over the screen.
That was a cute thing. It has some potential, though I don't know how it could be expanded (or if you want to). Good work!
Making objects that move in such a way as to irritate the player is one of the top 10 most fun things to do as a designer.
I do wonder if the explanation sentences are maybe just a bit too explicit about what's going on? This is just personal preference, but I think I would prefer text that left a little more space for my own interpretations while still hinting at the theme. Overall, nice work!
Interesting idea!
Good job :P
A great concept well-executed.
Pretty cool game overall and I like the fact that it took only a few seconds to grasp the concept!
Nice entry, I wish it ended with some survival with all the enemyes classes together.
Great work considering the amount of time you spent.