Dock Zone by Farfin
13 levels of docks.
Enter the dock zone.
Enter the dock zone.
| Web (Flash) | http://daytonmckay.com/ld26 |
| Source | https://www.dropbox.com/s/slo2q6vkauu159c/LD26.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=4268 |
Ratings
| Coolness | 52% | 3 |
| Overall | 3.74 | 114 |
| Audio | 3.32 | 191 |
| Fun | 3.40 | 217 |
| Graphics | 4.27 | 27 |
| Humor | 2.55 | 356 |
| Innovation | 3.36 | 372 |
| Mood | 3.65 | 92 |
| Theme | 3.06 | 984 |
the execution is pretty flawless, lots of polishing - very cute graphics, the pickup sounds are simply perfectly tuned
wonderful
You must work alone (solo).
All game code and content must be created within the 48 hours. **
Games must be based on the theme.
All publicly available libraries and middleware are allowed.
All content creation, and development tools are allowed. (3dsmax, Photoshop, Flash, etc)
Source code must be included.
"
The sounds of the pyramids was very pleasant. The lack of music made it feel like this takes place in a vast place out in nowhere, as if it is a challenge of the mind. No complaint. Strong 5 on that, as well.
The overall feeling was kept to the theme.
Very good job! :D
The sounds were effective and simple. Love your art (as usual) but I thought picking up the planks was a bit clumsy though. Overall, great work!
I like all the aspects... maybe you could add some music but is not like it's lacking it :P
The game looped to level one when it was done, I assume it was finished anyway, but looking at comments I'm not sure this was supposed to happen. Fun game, some decent challenge, interesting mechanics, love the character sprites.
Wonder what happens if you get all the pyramids...
Excellent time pressure with the sinking platforms. One or two of the levels had me just about treading water to get to the boat in time. I liked the level that was all planks; that was a cool switchup. I liked that the game and its instruction sheet fit into my browser window, too.
I had a really hard time reliably picking up the planks. I'm not sure how it was implemented but it felt like you had to be moving, then press space, then collide with a small part of the plank. If you did any of those things out of order (already standing near the plank, space before moving, etc.), she didn't pick it up. In addition, if two planks' ends were close to each other, I couldn't pick either of them up. I had to make sure I left one plank out of the way of another I wanted to move.
The pyramid sound effect was a touch loud and jarring compared to the relaxing footsteps and seashore sounds.
Excellent job :)
Nice and ingenious level design. I had a good time. :)
- SEPHY (@sephyka)