{"author_link":"\/author\/colapsydo\/","author_name":"Colapsydo","author_uid":"3984","comments":[{"author_name":"tiffi","author_uid":"21552","time":"Apr 29, 2013 @ 11:47am","epoch":1367235720,"text":"fun game, but i didn't really get it"},{"author_name":"Doccrazy","author_uid":"21790","time":"Apr 29, 2013 @ 11:48am","epoch":1367235780,"text":"Some hint of what's going on would be nice (damage dealt, resources mined). Also it might have been better in realtime.\r<br\/>But I like the idea."},{"author_name":"Split82","author_uid":"15279","time":"Apr 29, 2013 @ 11:49am","epoch":1367235840,"text":"Nice one. Great idea I really liked it. Better colors and a little easier controls (dont stuck when hitting the overlap, but let the player glide) would make the game perfect."},{"author_name":"Dir3kt","author_uid":"12434","time":"Apr 29, 2013 @ 11:49am","epoch":1367235840,"text":"clever!"},{"author_name":"Xeke_Death","author_uid":"19338","time":"Apr 29, 2013 @ 11:50am","epoch":1367235900,"text":"That was actually pretty fun. The AI wasn't the best of opponents, but for a 48 hour job, it worked well enough."},{"author_name":"doobdargent","author_uid":"20893","time":"Apr 29, 2013 @ 11:50am","epoch":1367235900,"text":"I like it but the gauges don't reload fast enough IMHO."},{"author_name":"raincole","author_uid":"17708","time":"Apr 29, 2013 @ 11:51am","epoch":1367235960,"text":"I really appreciate you even made a tutorial in such a short time. Not many people(me neither) did this in LD"},{"author_name":"Frib","author_uid":"3939","time":"Apr 29, 2013 @ 11:54am","epoch":1367236140,"text":"This is a very cool game that is simple and works quite well."},{"author_name":"martijn","author_uid":"20699","time":"Apr 29, 2013 @ 11:54am","epoch":1367236140,"text":"Very original"},{"author_name":"glbs","author_uid":"18480","time":"Apr 29, 2013 @ 11:54am","epoch":1367236140,"text":"Your game is pretty interesting, it's quite rare to get the chess or go game strategy feeling in a video game. Well done!"},{"author_name":"AnnaGavaldaKedavra","author_uid":"17388","time":"Apr 29, 2013 @ 11:55am","epoch":1367236200,"text":"Cool game, great mechanics! The IA seems to make impossible move sometimes and win a lot of energy without extractor. But the difficulty level is good. I'll try the 2 players mode. Congrats!"},{"author_name":"dstozek","author_uid":"22673","time":"Apr 29, 2013 @ 1:13pm","epoch":1367240880,"text":"Very nice! The tutorial is really important and explains things smoothly."},{"author_name":"AdventureIslands","author_uid":"11391","time":"Apr 29, 2013 @ 6:34pm","epoch":1367260140,"text":"Ooh this very original idea\r<br\/>\r<br\/>I can't test the multiplayer, but the single player was highly interesting! Nice work."},{"author_name":"Tater_hater","author_uid":"21618","time":"Apr 30, 2013 @ 7:50pm","epoch":1367351100,"text":"This is a very trippy looking game. quite fun"},{"author_name":"Tanius","author_uid":"21178","time":"May 1, 2013 @ 11:42am","epoch":1367408220,"text":"it's surely minimal :D Nice idea. Not sure how to charge the bar, but the idea seems nice."},{"author_name":"SecondDimension","author_uid":"14838","time":"May 1, 2013 @ 11:43am","epoch":1367408280,"text":"original idea. definitely needs the tutorial."},{"author_name":"nilstastic","author_uid":"2443","time":"May 1, 2013 @ 11:46am","epoch":1367408460,"text":"Fun, but I didn't really get it. :)"},{"author_name":"Salamander3","author_uid":"20648","time":"May 1, 2013 @ 11:47am","epoch":1367408520,"text":"Really neat idea, fitting with the theme. Interesting mechanics and simple game play, sort of a new spin on reversi. I liked it, good job. I could see this being a fairly popular android game if it was spruced up."},{"author_name":"fullmontis","author_uid":"21736","time":"May 1, 2013 @ 11:47am","epoch":1367408520,"text":"Thanks for the well done tutorial or else I would have never understood how to play it. This the most original entries so far and I really like the concept."},{"author_name":"daandruff","author_uid":"3244","time":"May 1, 2013 @ 11:51am","epoch":1367408760,"text":"You really got a good idea going. The tutorial was kind of hard to understand, but it got me going. After playing the first round I got it. Really fun game! :)"},{"author_name":"DaanVanYperen","author_uid":"22396","time":"May 1, 2013 @ 12:44pm","epoch":1367411940,"text":"I am not smart people. But I can still appreciate a game for smart people! looks interesting."},{"author_name":"ddionisio","author_uid":"17724","time":"May 1, 2013 @ 5:28pm","epoch":1367428980,"text":"Wow, great take on Piet Mondrian's painting!  Mad props on putting a tutorial and a competent AI!\r<br\/>\r<br\/>Great game!\r<br\/>\r<br\/>Also, your title is very epic! Drimonna: Heart of the Rectangle. Already it feels like there's a trilogy movie for this waiting to happen! :P"},{"author_name":"nSun","author_uid":"4681","time":"May 1, 2013 @ 7:45pm","epoch":1367437200,"text":"Nice gamerule. Maybe you should continue to develop this game-play (There is a great potential i think)\r<br\/>Good work !\r<br\/>\r<br\/>PS: I'm not sure, but I believe that i read &quot;Bleu wins&quot;"},{"author_name":"kill0u","author_uid":"5422","time":"May 1, 2013 @ 11:13pm","epoch":1367449680,"text":"Nice concept :) Hard at first, but quite easy once you get it."},{"author_name":"alwaysinbeta","author_uid":"9420","time":"May 2, 2013 @ 10:29am","epoch":1367490240,"text":"I like how it generates a minimalist art work but found it quite obscure, even after the tutorial. Very original."},{"author_name":"Alphonsus","author_uid":"21974","time":"May 2, 2013 @ 3:55pm","epoch":1367509800,"text":"I'm not really sure if I get it, but it's a nice new gameplay and looks interesting. Great work!"},{"author_name":"axcho","author_uid":"8060","time":"May 3, 2013 @ 4:02am","epoch":1367553420,"text":"Ha, I won! :D I'm delighted to see such an original take on a minimal strategy game, nice work!"},{"author_name":"Benjamin","author_uid":"2952","time":"May 3, 2013 @ 9:15am","epoch":1367572200,"text":"Good take on the theme. Never saw a game with deploy, produce and fight system all managed by a single action : drag and drop rectangle. That's brilliant. And the victory jauge system is also neat, I think I should have use some victory zones and points but you keep your game simple by using the same power jauge for victory. With your entry this  innovation category really need a 6th star :D I just regret the lack of sounds... You could have added so much with just 30 minutes on Sfxr or labchirp..."},{"author_name":"RealyUniqueName","author_uid":"20479","time":"May 3, 2013 @ 6:46pm","epoch":1367606460,"text":"One of the most enjoyable puzzles i've played so far.\r<br\/>I wish there were a better AI. But for 48 hours it's fine )"},{"author_name":"Sylvain.p","author_uid":"20862","time":"May 4, 2013 @ 2:01am","epoch":1367632560,"text":"It's great to be able to do a strategy game with so little.\r<br\/>I am really bad I've never won."},{"author_name":"atraxgames","author_uid":"15195","time":"May 4, 2013 @ 6:47pm","epoch":1367692920,"text":"This is a very smart way to interpret a Mondrianish style. Compliments!"},{"author_name":"pjchardt","author_uid":"13158","time":"May 6, 2013 @ 1:02am","epoch":1367801820,"text":"Very interesting.  I have seen a number of games that used elements of Mondrian paintings such as dividing by straight lines and solid color blocks, but none where it is intimately tied the game mechanic.  I have not played Go many times, but it reminded me a bit of the battle for territory of Go."},{"author_name":"UltimateWalrus","author_uid":"175","time":"May 7, 2013 @ 12:18am","epoch":1367885580,"text":"Nice job, very elegant game design."},{"author_name":"SuperlevelSebastian","author_uid":"23031","time":"May 9, 2013 @ 12:30pm","epoch":1368102300,"text":"Very clever, very simple, I love it. :)"},{"author_name":"Husky","author_uid":"17464","time":"May 10, 2013 @ 5:13am","epoch":1368162480,"text":"I didn't really get it, but it's a cool idea!\r<br\/>Good job!:p"},{"author_name":"lorancou","author_uid":"8588","time":"May 10, 2013 @ 12:02pm","epoch":1368187020,"text":"Didn't really get it either, but I played solo, maybe versus makes more sense. Misses a way to sell you masterpiece when done playing ;)"},{"author_name":"HD408","author_uid":"12948","time":"May 12, 2013 @ 9:32am","epoch":1368350820,"text":"Simply amazing."},{"author_name":"Yezu","author_uid":"33","time":"May 20, 2013 @ 1:58pm","epoch":1369057980,"text":"Great work! Simple rules, a lot of strategical thinking. Just great :)"},{"author_name":"metalcan","author_uid":"20457","time":"May 26, 2013 @ 7:15pm","epoch":1369595400,"text":"Congrats on this super original entry. Even though they are just squares, I imagine them being armies frantically gathering resources. At first I got my ass kicked, but once I got it, the AI was fairly easy to beat. Really clever game."}],"images":["ld26\/3984-42d776b8e6e2862ca4710017f220837d.jpg"],"links":[{"url":"http:\/\/digilander.libero.it\/Colapsydo\/games\/ld48\/ld26\/LD26.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/49521293\/LD48\/LD26\/SourcesDrimonna.zip","text":"Sources"}],"metadata":{"g_key":"26892","g_author":"3984","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26922","g_title":"Drimonna","g_status":"UCHK1","g_place":"303","g_commentcount":"39","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/3984-shot0.png-eq-900-500.jpg"],"text":"Drimonna is about conflict, resources, strategy, and a hint of rectangles. <\/p>","title":"Drimonna"}