Life in a nutshell by Pixelfan Games
Controls:
Direction arrows : Movements
A: Primary Attack
S: Secondary Attack
D: Block with shield
R: Skip Intro
Direction arrows : Movements
A: Primary Attack
S: Secondary Attack
D: Block with shield
R: Skip Intro
| Web | http://www.pixelfan.org/games/ld26/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20908 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.37 | 519 |
| Audio(Jam) | 2.98 | 251 |
| Fun(Jam) | 2.07 | 519 |
| Graphics(Jam) | 3.00 | 313 |
| Humor(Jam) | 1.80 | 362 |
| Innovation(Jam) | 2.14 | 485 |
| Mood(Jam) | 2.74 | 332 |
| Theme(Jam) | 2.22 | 539 |
The overall is fully playable and it's interesting to point out that so much stories have the same minimalistic plot.
Collisions are imprecise and when you fight an ennemy you don't really know if you hit or not, until he disappears, perturbating.
Leginar: we try to create a Secondary attack but....we have a lot of bugs with IA. I hope in the next LD we can improve this. We create this enemys too fast and dont have a lot of time for do it. Thanks for your comment :D
But gameplay needs balance and some goal.
Keep on! I hope to see you in next LD
The graphics are well drawn and the music is awesome and adds much to the atmosphere.
But that music.... Let's FIGHT!
I really loved the setup, although I think the intro would have benefited from using Pixel-Perfect scaling on the man's face, instead of smoothing it out gradually, that's a personal preference though.
The gameplay was neat too, but I don't get why you implented the crouching mechanic for the white ninja, because you can't dodge anything with it q:
Playing as the greek character was a mixed experience, it was hard to know when you got hit, and when you hit something. It would have been nice to know how much HP you had left.
Good job, I wait in anticipation for your submission next Ludum Dare. (;