{"author_link":"\/author\/megabrutal\/","author_name":"MegaBrutal","author_uid":"16637","comments":[{"author_name":"Paul Sinnett","author_uid":"11312","time":"Apr 29, 2013 @ 11:22am","epoch":1367234220,"text":"I got it running with DOS box. I wasn't sure what you had to do though."},{"author_name":"HELLO23","author_uid":"21541","time":"Apr 29, 2013 @ 11:44am","epoch":1367235540,"text":"At the beginning I did not understand how to run it (got an error), but after downloading DOS box (thanks Paul Sinnett), I was able to run it. I find it really nice that you wrote that in assembler, (this is the first game I see in assembler in this Ludum Dare). I will try to read the code and hope I'll understand. I understand that the only thing you do is eating those characters right ?"},{"author_name":"DdlyHeadshot","author_uid":"23095","time":"Apr 29, 2013 @ 12:08pm","epoch":1367236980,"text":"Clever little bit of programming!  Shame it's unfinished and thus not quite a &quot;game&quot; yet..."},{"author_name":"Jonatron","author_uid":"5710","time":"May 1, 2013 @ 3:44am","epoch":1367379540,"text":"Kudos for writing it in x86 assembler. I like the way the subroutines are &quot;cute&quot;"},{"author_name":"messiano","author_uid":"22060","time":"May 1, 2013 @ 4:44pm","epoch":1367426340,"text":"Congratulations on the choice of language, ASM is hardcore for a 48h entry, but perhaps you could have explored a bit more the concept by entering in the Jam and having another day."},{"author_name":"Bernhard","author_uid":"20775","time":"May 1, 2013 @ 7:07pm","epoch":1367434920,"text":"It seems you made this using Linux, which only adds to the quirky awesomeness :-) Well done in assembly, it is inspiring me to try something like this one day. Very interesting."},{"author_name":"DdlyHeadshot","author_uid":"23095","time":"May 1, 2013 @ 9:02pm","epoch":1367441820,"text":"I love how it is so far, is there any chance you can continue this after the competition?"},{"author_name":"whitetigle","author_uid":"2966","time":"May 2, 2013 @ 6:44am","epoch":1367476740,"text":"Ok the code is clearly minimalist :) \r<br\/>But I have to rate a game ;)"},{"author_name":"berkano","author_uid":"11027","time":"May 2, 2013 @ 3:29pm","epoch":1367508240,"text":"Definitely the smallest entry I've seen so far - 500 bytes!\r<br\/>\r<br\/>Just needs a bit more gameplay. Nice job though."},{"author_name":"MegaBrutal","author_uid":"16637","time":"May 3, 2013 @ 2:53am","epoch":1367549280,"text":"Thanks for all the comments so far! :) This game is definitely not complete - maybe I should have worked on it for an additional day and submit it into the Jam. Originally it's intended to be a minimal roguelike game, but since you can't see your stats and can't die, it is hard to notice. :D\r<br\/>\r<br\/>@DdlyHeadshot: I think I'll work on this further after the compo, 'cause it's fun to keep one's assembly expertise above a certain level - even if you don't actually use the ancient language otherwise, thus it has little practical advantage; assembly does great to the programmer's soul - I don't know who said that but it's true! ;)\r<br\/>\r<br\/>@whitetigle: You are right, it was rather a coding amusement; gameplay was a secondary concern - I know it might not be the spirit of Ludum Dare, but I had fun anyway.\r<br\/>\r<br\/>@berkano: It can be even smaller if you remove my signature text integrated into the .COM file - since it is never printed or referenced, it wouldn't affect the program. ;)"},{"author_name":"netmute","author_uid":"11213","time":"May 3, 2013 @ 7:19pm","epoch":1367608440,"text":"Minimal coding for teh win :P"},{"author_name":"Cake&amp;Code","author_uid":"10976","time":"May 6, 2013 @ 9:24am","epoch":1367831940,"text":"I don't know what you mean when you say it might not be in the spirit of LD, this kind of thing is exactly what makes LD such a great competition, this is totally a successful entry!\r<br\/>\r<br\/>Having worked very limitedly in ASM before, I am damn impressed you decided to use it for an LD entry. I wish there was more to the game itself but if you do continue to work on it I think that'd be amazing!\r<br\/>\r<br\/>If you ever need some inspiration, Roller Coaster Tycoon was written mostly in ASM. Which still blows my mind! :D"},{"author_name":"MegaBrutal","author_uid":"16637","time":"May 10, 2013 @ 12:31am","epoch":1368145560,"text":"I'd just like to let you know that I'm working on a more polished version of the game - of course it will still be quite minimal, but still somewhat playable. For those who are interested, follow me on Twitter for updates!"},{"author_name":"Zim the Fox","author_uid":"21185","time":"May 19, 2013 @ 6:41am","epoch":1368945360,"text":"Incredibly minimal, yush. Many points for participating in the LD using only assembly. That is impressive and the idea of making a game in assembly is scary."},{"author_name":"MegaBrutal","author_uid":"16637","time":"Jun 13, 2013 @ 3:03am","epoch":1371092280,"text":"A Post-Compo version is up! \\o\/ It has quite an awesome extra feature: it can be booted directly from a disk, so it runs even without DOS! Check my journal entry &amp; read the source code for details."},{"author_name":"mohammad","author_uid":"14064","time":"Jun 15, 2013 @ 4:34pm","epoch":1371313740,"text":"This sucks for me because I have a 64 bit windows Assembly. Atlest make a DOS ROM emulator so some of us tech geeks can play it."},{"author_name":"mohammad","author_uid":"14064","time":"Jun 15, 2013 @ 4:35pm","epoch":1371313800,"text":"Never mind DOS Box is a good enough emulator."}],"images":["ld26\/16637-220a7d47978fa3f3439d199697b7cb5e.jpg","ld26\/16637-043a7970fa893471cb8371fc5a53e946.jpg","ld26\/16637-50ab84f4105a3cd59171a85525e7d88a.jpg"],"links":[{"url":"http:\/\/games.megabrutal.com\/minimal\/minimal.zip","text":"DOS (Post-Compo)"},{"url":"http:\/\/games.megabrutal.com\/ld26\/minimal.zip","text":"DOS (Incomplete)"},{"url":"http:\/\/games.megabrutal.com\/minimal\/minimal.asm","text":"Source"}],"metadata":{"g_key":"26898","g_author":"16637","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26928","g_title":"Minimal","g_status":"UCHK1","g_place":"1295","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/16637-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/16637-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/16637-shot2.png-eq-900-500.jpg"],"text":"Minimal DOS game in x86 assembly.\r\nPost-Compo Update, V1.0.\r\n\r\nRead my journal for details! (There should be a link below.)<\/p>","title":"Minimal"}