{"author_link":"\/author\/eott\/","author_name":"eott","author_uid":"40748","comments":[{"author_name":"cushycode","author_uid":"111095","time":"Aug 30, 2016 @ 10:27am","epoch":1472552520,"text":"The menu of this game is beautiful! \r<br\/>But the game is a bit boring, sorry."},{"author_name":"Latis Games","author_uid":"112290","time":"Aug 30, 2016 @ 10:56am","epoch":1472554260,"text":"I have to admit, I'm rather enjoying this one! The sounds are really well done, and I think the game is quite a fun challenge. It would be nice if there were save points, though, as even though I tend to die within a minute or two it can be rather dull to replay from the start.\r<br\/>&mdash;StarFahx"},{"author_name":"kyyninen","author_uid":"21389","time":"Aug 30, 2016 @ 11:06am","epoch":1472554860,"text":"Props for having sound effects and atmosphere track! Otherwise this was pretty frustrating. I had no idea how large player character's hitbox was and kept hitting brambles and spikes even when making a simple jump. Checkpoints would have helped."},{"author_name":"blubberquark","author_uid":"7968","time":"Aug 30, 2016 @ 11:22am","epoch":1472555820,"text":"There was no feeling of speed. The player was slowed down by every bramble or spike. I second the suggestion for save points."},{"author_name":"raspofabs","author_uid":"111969","time":"Aug 30, 2016 @ 12:14pm","epoch":1472558940,"text":"Move checkpoints would have been good. If the terminal that says &quot;get out&quot; was a checkpoint, I might have tried again to do so. As it is though, the feeling of motion needs more momentum; weight."},{"author_name":"Geared Games","author_uid":"45678","time":"Aug 30, 2016 @ 12:26pm","epoch":1472559660,"text":"The game was pretty difficult. It was a fun mechanic with the stopping of time, but the levels didn't have a lot of interesting obstacles to use it with.\r<br\/>\r<br\/>Maybe there are different artifacts and obstacles later on, but I couldn't really get far. Checkpoints would help tremendously and maybe have some other dangers like rockets chasing you or moving enemies which you can freeze and such."},{"author_name":"scriptorum","author_uid":"17811","time":"Sep 1, 2016 @ 4:52pm","epoch":1472748420,"text":"Time manipulation is a good mechanic, despite my inability to time those spears and constantly jumping into them. :) II agree on the checkpoints. Nice background noise."},{"author_name":"cottontrek","author_uid":"34375","time":"Sep 2, 2016 @ 4:56am","epoch":1472791860,"text":"I really liked the UI for this one! Overall, the gameplay was pretty interesting. The time mechanic was pretty unique, though I do think it could have a longer use time (or maybe I was just bad at getting the things timed just right). The whole story is pretty interesting as well - nice job!"},{"author_name":"tonynogo","author_uid":"42249","time":"Sep 3, 2016 @ 1:55pm","epoch":1472910600,"text":"Congrats for the work.\r<br\/>Sadly, I can't finish the level.. I found the artifact an stopped the time. That's cool."},{"author_name":"g12345","author_uid":"63136","time":"Sep 6, 2016 @ 10:38pm","epoch":1473201180,"text":"I finished the game, and it was okay.\r<br\/>\r<br\/>More checkpoints could cetainly help other people. Also in-game explanations of the game keys would be better (instead writing them in the instructions).\r<br\/>\r<br\/>I like how that artifact works but ultimately it only worked on one specific kind of things so you can expand it with other things in a newer version of the game."}],"images":["ld36\/40748-80549a37c288e8f347fae3976d842535.jpg","ld36\/40748-a7d7e20172c397104a4d32c26d32ff7c.jpg"],"links":[{"url":"https:\/\/eott.github.io\/LD36\/","text":"Web"},{"url":"https:\/\/github.com\/eott\/LD36","text":"Source"}],"metadata":{"g_key":"269","g_author":"40748","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"263","g_title":"The Ruins of Proxima Centauri B","g_status":"UCHK1","g_place":"99999","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/40748-shot0-1472519709.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/40748-shot1-1472519709.png-eq-900-500.jpg"],"text":"\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\r\n\/\/\/\/\/ The Ruins of Proxima Centauri B \/\/\/\/\/\r\n\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\r\n\r\nIt's the year 2235 and mankind has reached the star Proxima Centauri B. Orbiting that star is a strange planet that was long suspected to be able to harbor life. Now that we can get firsthand confirmation on these claims, many explorers have made their way to the planet. What they found might change what we know of the history of life forever. The planet's small habitable band is covered with ruins of an ancient species that must have died out long before humans ever set foot there. As one of these explorers, it falls to you to recover what remnants of ancient technology you might find in the ruins. But beware, even after all this time, traps might still be active and sprung to end an explorer's life.\r\n\r\n--------------------------------------------\r\n\r\nControls:\r\na and d: lateral movement\r\nleft and right arrow: alternatives for lateral movement\r\nspacebar: jump\r\nq: activate artifact\r\nv: alternative for activate artifact\r\nx: show menu when currently not visible\r\ny: close active menu\r\n\r\n--------------------------------------------\r\n\r\nUnfortunately there are a few bugs and kinks that we couldn't fix in time. Also, I freely admit, the theme is only thinly wrapped around a standard, somewhat lackluster, platformer. Still, it's all about the journey, not the destination, right?\r\n\r\nImportant note: We fixed one bug after the deadline. Under the rules I think this is justified, even if it wasn't quite a game-breaking bug, but merely hid a minor feature from the player. Still, your opinion may differ.","title":"The Ruins of Proxima Centauri B"}