Skull means Death by Heiky

[raw]
made by Heiky for LD35 (JAM)
(Standalone version recommended)

'Skull means Death' is a roguelike / arcade game, with short levels procedurally generated, where you need to collect runes and destroy the enemy skulls to increase your score.



Instructions:

Attention! - Skulls with different shapes are harmfull and will destroy you!

If you see a "Dangerous" skull, do not get too close!

Collect Runes and change your skull in order to become immune and destroy the enemy with the same shape and color.

Blind-Mode:

On the blind-mode game, you can play bigger levels with less view distance.

Controls:

Use the [Arrow Keys] or [W],[A],[S],D] on your keyboard to move.


Have Fun!

© Thales Ramos (@heikytr)

© Ricardo Goldworthy (@PatoRadioativo)

© Danielle Foxburr (@Aphoedia)

Ratings

Coolness 58% 3
Overall(Jam) 2.97 794
Fun(Jam) 3.03 619
Graphics(Jam) 3.10 678
Humor(Jam) 2.12 695
Innovation(Jam) 2.77 776
Mood(Jam) 2.69 830
Theme(Jam) 3.60 338

Feedback

Linus123xbb
20. Apr 2016 · 07:52 UTC
Great game, the mechanic was interesting and the music and graphics were very nice. The controls were somewhat annoying as I could not travel diagonally.
rodobodolfo
20. Apr 2016 · 09:08 UTC
Fun little game this one. Simple concept pulled off well. I found some gems were inaccessible due to the procedural levels though and I'm one of those people that has to collect everything!!!
🎤 Heiky
20. Apr 2016 · 09:16 UTC
Thanks, I'm glad you liked it!
I first thought diagonal movement could make the game too easy, then I made the controls more like the room layout, prioritizing the horizontal movement. This is something that I could improve in a later version =)
🎤 Heiky
20. Apr 2016 · 09:22 UTC
@rodobodolfo Me too, I always try to collect everything! Due to the time that I had to work on the procedural generation, I overlooked the Runes spawn system. Hopefully I can make it better later on.
APantaloni
20. Apr 2016 · 10:30 UTC
Nice game! I love the look of the creatures. Blind mode is what's best I think, I like the added challenge.
Obvious Industries
20. Apr 2016 · 10:32 UTC
Well done. Really nice idea for the theme :)
ObsessiveNotion
20. Apr 2016 · 13:20 UTC
Nice concept.
state550
20. Apr 2016 · 13:31 UTC
Fun game, though I did die a couple of times to being spawned on an enemy and was immediately killed due to the procedural generation.
technovirusattack
20. Apr 2016 · 16:57 UTC
As a minigame is really fun :D Controls could be polished a little but it represents the theme really well!
JOK
20. Apr 2016 · 19:22 UTC
Good use of the theme and well executed. Fun and easy to understand!
sndr
20. Apr 2016 · 19:31 UTC
Nice one! I like how you used the theme here :)
solkar
20. Apr 2016 · 20:43 UTC
Nice graphic design. The gameplay is simple but works, only sometimes is way to easy to get to the exit because there are many open areas.
Xanjos
20. Apr 2016 · 21:13 UTC
Pretty fun and interesting entry. My only gripe is that enemy spawns might need some working on (sometimes a "dangerous" skull would appear really close to you as soon as the level loads ending the game too quickly).
batmanasb
21. Apr 2016 · 07:43 UTC
This is a start, although please export to other platforms especially since the engine supports both Mac and Linux!
Maybe if the enemies moved a little further, then it would be a more challenging, because right now it's really easy.
But for an engine you learned less than a month ago, this is great!
🎤 Heiky
21. Apr 2016 · 11:59 UTC
Thanks everybody for testing and commenting. I learned a lot on my first LD, and I plan to improve this game taking into account all the suggestions, really appreciate it.
Just made a Linux version and updated the entry with the link, would be nice if someone could test and tell me if it's working.