Psycho German Shepherd by FlashRocks

[raw]
made by FlashRocks for LD26 (JAM)
The character is actually modeled after my puppy ;)

Controls should be self-explanatory: Space to shoot, arrows to move, "r" to reload.

This was a team collab:
-FlashRocks, programming, design, sound FX (generated by cfxr)
-Matthew Petry (fire219), Art, design

Ratings

Coolness 32% 1689
Overall(Jam) 2.14 547
Audio(Jam) 1.79 434
Fun(Jam) 2.27 474
Graphics(Jam) 1.95 538
Humor(Jam) 2.32 226
Innovation(Jam) 1.60 551
Mood(Jam) 1.87 509
Theme(Jam) 2.43 504

Feedback

VictorGrunn
29. Apr 2013 路 23:55 UTC
Interesting. I think this would have worked better if the scale was smaller - zoomed up the way it was in this game made the graphics suffer more than they needed to.
馃帳 FlashRocks
29. Apr 2013 路 23:58 UTC
Do you mean just make the enemies themselves smaller?
cadin
30. Apr 2013 路 00:03 UTC
Funny.

I had fun playing it for a few minutes.
I think a taller screen would help. Then you would have more time to move and aim. As it is now it's almost too late to do anything by the time the enemies appear on screen.

I thought the dog was a mongoose (because of the snakes)...
aare
30. Apr 2013 路 00:04 UTC
Oh... those are snakes... well...
ronsho
30. Apr 2013 路 00:06 UTC
There's something insane about this game I really like. The wall of random creatures, the strange English. Honestly my favorite so far.
馃帳 FlashRocks
30. Apr 2013 路 00:09 UTC
@cadin

Thanks

@aare
Supposed to be squirrels...

@ronsho
XD Thanks ;)
multitude
01. May 2013 路 00:55 UTC
nice, but a bit too simple.
Nick Cash
12. May 2013 路 04:05 UTC
Could use a little more polish. The difficulty scaling was a bit lacking. Needs some music. Aliens wouldn't hurt.