Bliss Wings by john_conder9
Four person team consisting of: John Conder (Code), Justin Tucker (Code and Level Design), Joshua Tompkins (Sound Effects and Music and Code), Tiffany Lachele Quinlan (Art) for the Eastern Kentucky University local game jam meet up.
It's XNA 4.0 the redistributables are included in the download, but you might need to have XNA 4.0 framework installed (not sure.)
Ratings
| Coolness |
73% |
3 |
| Overall(Jam) |
2.63 |
459 |
| Audio(Jam) |
2.46 |
363 |
| Fun(Jam) |
2.56 |
397 |
| Graphics(Jam) |
2.38 |
484 |
| Humor(Jam) |
2.14 |
271 |
| Innovation(Jam) |
2.49 |
413 |
| Mood(Jam) |
2.26 |
473 |
| Theme(Jam) |
2.24 |
534 |
Feedback
* Sometimes it was a bit awkward to control
* I occasionally had trouble placing and grabbing objects (for example, putting the spider web on top of the log to reach the log on a ledge in stage 2)
Still, the concept is great and could lead to some very unique puzzles. The music was catchy too. :)
I don't have XNA right now but I will download it later and try your game ^^
Can't play it. Too bad, it looks cool.
It seems that, for XNA games, the Reach profile (under the properties of the project in VS) works on more systems that the HiDef.