Four person team consisting of: John Conder (Code), Justin Tucker (Code and Level Design), Joshua Tompkins (Sound Effects and Music and Code), Tiffany Lachele Quinlan (Art) for the Eastern Kentucky University local game jam meet up.
It's XNA 4.0 the redistributables are included in the download, but you might need to have XNA 4.0 framework installed (not sure.)
Interesting concept with the core mechanic being picking up objects that do different things. I like puzzle platformers so I enjoyed playing a well made one.
* Sometimes it was a bit awkward to control
* I occasionally had trouble placing and grabbing objects (for example, putting the spider web on top of the log to reach the log on a ledge in stage 2)
Still, the concept is great and could lead to some very unique puzzles. The music was catchy too. :)
Yeah we should have made sure that the objects had proper bounding boxes, everything in the game is operating on a 32x32 bounding box which was originally what we were designing towards but that didn't exactly pan out. We had the time to fix it but I guess since we were the ones testing it and *we* knew what was going on we didn't realize how impactful it was going to be. Thanks for the great comments!
Triple parallaxing :D In hindsight I think we should have made it so the middle one was going the other way, but note for the future, one of LD's strengths :D
Very cute! I had trouble knowing exactly where the bounding boxes were based on the size/shape of the sprites. I liked how challenging it was; i like that you could get stuck and have to try the level over, as long as the levels aren't too long.
The music and the hand-drawn feeling of the art is nice! The mechanics are a little tricky, but overall the game works well. Bravo for your skills on XNA, hell if we ever got it to work so well.
Really liked the look - pastel colours, mushrooms/fairy-like, and the gameplay design is really promising. i really got stuck trying to work out the 4th level. Maybe was missing something. After a while the colours/harsh lines and tiny character got a bit sore on the eyes. other than that, very likeable indeed!
My graphic card is dead :(
Can't play it. Too bad, it looks cool.
It seems that, for XNA games, the Reach profile (under the properties of the project in VS) works on more systems that the HiDef.
* Sometimes it was a bit awkward to control
* I occasionally had trouble placing and grabbing objects (for example, putting the spider web on top of the log to reach the log on a ledge in stage 2)
Still, the concept is great and could lead to some very unique puzzles. The music was catchy too. :)
I don't have XNA right now but I will download it later and try your game ^^
Can't play it. Too bad, it looks cool.
It seems that, for XNA games, the Reach profile (under the properties of the project in VS) works on more systems that the HiDef.