Cellvorsum by AirRider3

[raw]
made by AirRider3 for LD26 (JAM)
Done in ~12h.

Goal: be the last survivor in the field. When two cells collide, the bigger one will absorb the smaller one.

Move with WASD (or Analog), and (re)start with 'R'.

Playing with a controller is veeery recommended.

It runs on a simple and ugly javascript engine I developed a while ago.

If you play an HTML5 game and you are not using Chrome, a kitten dies.

Everything was done by me except:

- The background music, which was composed by a friend of mine and me last Saturday.
- The sound effects, which are from a composer called.. Starky? (mental note: check tomorrow)
- The Xbox controller vector image, taken from http://geekdraw.com/main/2010/11/7/video-game-controller-vector-ai-resources.html
- Bazar.ttf

Ratings

Coolness 30% 1720
Overall(Jam) 3.57 115
Audio(Jam) 3.45 120
Fun(Jam) 3.71 35
Graphics(Jam) 3.33 238
Innovation(Jam) 2.76 337
Mood(Jam) 3.06 243
Theme(Jam) 3.71 116

Feedback

Crazi456
30. Apr 2013 · 07:53 UTC
Was pretty amusing!
sick
30. Apr 2013 · 07:54 UTC
Cool, well executed simple idea. Kudos for gamepad support!
mchaza
30. Apr 2013 · 07:55 UTC
Osmos style gameplay in a rather neat theme, controls were a bit sensitive tho.
Hadyn
30. Apr 2013 · 08:05 UTC
Great style and cool audio, though gameplay feels a lot like games I've played before (Osmos springs to mind, though I'm sure there are others). The gravity/mass element is a nice touch, but it means the game gets hard very fast after the first level - I'd lost the third level within seconds because all the little bits got eaten up before I could reach them!

That said, it's hard not to enjoy something so well presented. Nice job!
aquilicoco
30. Apr 2013 · 08:05 UTC
Good idea, and well executed.
DavidErosa
30. Apr 2013 · 08:18 UTC
Nice one! I enjoyed playing it. As Hadyn said, it get a bit frustrating after a while, but overall a great game with cool colors and style. Thanks!
🎤 AirRider3
30. Apr 2013 · 08:22 UTC
Thanks for your comments, I really appreciate them! :)

@mchaza: I agree with you, if you play using 'WASD' it gets a bit hardcore. Playing with a gamepad is much easier, the analog lets you control the thrust and it feels quite natural. (at least to me)

@Hadyn: Yeah, sadly it's quite an exploited mechanic. The game evolved in different ways. In the beginning, I created a prototype of an 'universe'. Even in the actual version, every 'cell/planet' is attracted to each other using Newton's law of universal gravitation.

After having the universe model complete, I was not very sure how to follow. I started working at 23.30 PM Sunday, so I couldn't make something very difficult to code either. I was thinking about a space shooter, in which the ships were affected by the gravity of the planets, and you had to escape from other ships/destroy them, collect some floating cargo... (I might make that game on my free time, seems it seems fun). Or a racing game in which you have to race through checkpoints.

I ended up with this game though. I tried to polish it as much as possible, adding sound effects, improving the design, adding the gamepad support. I'm actually pretty satisfied with the results, since it's my first solo game with gamepad support, and using html5!

About the levels, I did have planned to make them harder and harder, and giving a name to each of them. It might be disappointing to know that each level is as hard as the rest. Thanks for your comment! :)
Bloated Hippo
30. Apr 2013 · 09:38 UTC
For some reason I wasn't getting any music on Web version.

But I like it!
🎤 AirRider3
30. Apr 2013 · 09:43 UTC
@BloatedHippo: Thanks! A friend of mine doesn't get any sound either when playing it on Linux using.. ¿Chromium?. I guess I'm not using a completely cross-browser/platform solution for the music. :/
matthias_zarzecki
30. Apr 2013 · 10:16 UTC
Nice game! Love the trail-effects and the graviotional pull of the object.
Hadyn
30. Apr 2013 · 10:38 UTC
Haha, the placebo effect... I could have sworn it was getting harder ;)

I'm impressed by the tech! I hadn't actually noticed it was all html5 - I just assumed it was Flash for some reason. And yeah, nice job getting gamepad support in - it was nice to take a break from mouse and keyboard to sit back with my 360 pad for a bit =]
ilovepixel
30. Apr 2013 · 19:38 UTC
Nice game! kind of like a minimalistic version of Osmos. I likes this kind of games. Sometimes when I restarted I lose right away because there was a ball next to me.
Jellycakes
30. Apr 2013 · 21:31 UTC
Really cool, reminded of osmosis except 100% easier to control. Really nice to play nice job
Tamik
30. Apr 2013 · 21:34 UTC
Nice bit of fun, and i want that music. Controls took a few rounds of figuring, but worked nicely when you realized how things moved.
albertnez
01. May 2013 · 09:30 UTC
Cool game, full of fun. I also loved the blur effect ;)
terrivellmann
02. May 2013 · 12:42 UTC
Cool! Fits the theme really well
davidwparker
02. May 2013 · 12:59 UTC
Cool music- extremely fast pace. Kind of osmos-like.
Siewart
20. May 2013 · 10:22 UTC
Could use a little better movement indication (a full white bg doesn't give you an idication of your speed) and a little less blur would also be awesome.

Besides that a very well executed game!
JohnPilot
15. Mar 2015 · 15:53 UTC
Cool game!