The Great Transmuter by Yarg

[raw]
made by Yarg for LD35 (COMPO)
Transmute elements to fill the consumer.

You have to help to move elements from spawner to consumer. Use transmuters to change element type.

You can move transmuter by draging and dropping them.

Transmuters have one or more rules. Rule will be chosen and activated if all elements of required types are came to transmuter.

Every rule consist of 3 parts:
[X][Y][Z]

Where:

[X] - element type that rule accepts. If more than one - elements with all types should be provided to activate the rule. "?" means element of any type is accepted.

[Y] - arrow, where element will go out of transmuter for this rule. 4 direction arrow means that direction will not be changed

[Z] - element type that will go out from transmuter for this rule


Have fun!

Ratings

Coolness 64% 3
Overall 3.44 265
Fun 3.24 400
Innovation 3.68 155
Mood 2.52 698
Theme 3.47 394

Feedback

Qrr
17. Apr 2016 · 18:30 UTC
Nice game.
I love puzzles. This is no exception. Great idea, good execution.

But. Not enough tutorial levels. There is a big jump of logic between most levels. There has to be more levels, that just show what the mechanic of the new element is and player wins automatically or by recreating the setup of one part of the level.

Lastly - collision. You have to make it consistent. Ether make it so you can't cross the streams at all and don't make levels with the crossing streams, or remove the collision all together. But that is just my opinion.

All in all: this game gave me an interesting puzzle. And I love it. Good luck.
Danilo Bezerra
18. Apr 2016 · 02:50 UTC
Nice puzzle, but the "main menu" was a bit confusing for me.
Good work!
stephenhaney
18. Apr 2016 · 05:08 UTC
Very nice puzzle design! Great logic game. I played it for a while and it really challenged me.

I agree that consistent collision would be useful – sometimes I just had to wait for shapes to "sneak" through to beat a puzzle. Not sure if that was the only way to beat those puzzles or if there was a better solution.

Anyway, great game! I'd love to play a full version with sound and a difficulty setting.
Crafting4U
18. Apr 2016 · 09:27 UTC
Love the idea! But I think there is a bug. When I move a transmuter, the consumer's percentage goes to 0%. Other than that, great game! Also, like @Qrr said, the game has to be constant, and the shapes crossing each other (at first) made me think that the way I was completing the level wasn't the intended solution.
simon
18. Apr 2016 · 09:36 UTC
good game! graphics are on there way - you could get votes there too...
MrDave
18. Apr 2016 · 09:40 UTC
I really liked this game but I must be terrible. I like the fact the shapes are destroyed if they crash but I didn’t get very far before I found the levels hard to complete.
qu2
18. Apr 2016 · 10:12 UTC
I totally agree with "Qrr". This is good fun, a nice idea well put-together, but could do with a gentler difficulty curve.
This is nit-picking for something made in 48 hours though, well done!
mutonizer
18. Apr 2016 · 10:15 UTC
Damn...

I want to like the game (and did for the first levels) but shape collision causing destruction got the better on me frustration wise, just couldn't figure it out on level 4 I think (blue circles are exactly timed up with triangles with no way to alter the tempo).

Not sure if I screw up or something's amiss but otherwise, good stuff.

++
grayhaze
18. Apr 2016 · 10:16 UTC
I agree with what others have said about the difficulty and lack of clear direction early on, but any game of a certain complexity will suffer with the restrictions of the competition. Perhaps in the earlier levels you could show "ghosts" of the correct positions of the tranmuters so that the player can experiment but can still progress.

I'd like to see this fleshed out more, possibly as a mobile game. Good work on getting something so complex finished in time! :)
jk5000
18. Apr 2016 · 10:19 UTC
A really great puzzle game.
mountainstorm
18. Apr 2016 · 10:28 UTC
Web version isn't working for me (Safari OSX); I just get a blank screen
Dooskington
18. Apr 2016 · 17:35 UTC
I like puzzles, and this is pretty cool. Nice work.
TLansdale
18. Apr 2016 · 17:35 UTC
Nice idea! The collision bugged me a bit but other than that, good job!
PinkIndian
18. Apr 2016 · 18:24 UTC
Neat graphics and game mechanic. Couldn't get past level 3 though...
brainstorm
18. Apr 2016 · 18:27 UTC
Great work, man! I wasn't able to complete the gam, though! Too difficult!
Hempuli
18. Apr 2016 · 19:37 UTC
Nice idea and solid execution! I got stuck in the first level with all four shapes because no matter what I did my triangles and circles kept erasing each other. I wonder what I did wrong? A nice challenge.
batmanasb
18. Apr 2016 · 23:42 UTC
I agree with @Hempuli , the 3rd level is crazy hard. Can't pass it :(
🎤 Yarg
19. Apr 2016 · 03:12 UTC
Hey guys, I've fixed collision bug. It should help you pass levels. Thanks for reports
saavedra29
19. Apr 2016 · 12:08 UTC
Very nice surprise for my this game but i can't pass the 4rth stage.
ooku
19. Apr 2016 · 13:17 UTC
nice idea, works well.
a polished version would be awesome
Swynfel
19. Apr 2016 · 22:49 UTC
This was an enjoyable puzzle game.

I think there is a too steep difficulty curve. If you had more time you could have added more level in between the ones that are already there to help us get more familiar with the mechanics before sending in the difficult level.

I was also very slow at understanding that the two shapes + symbol + shape meant that the two shapes had to come in at the same time (I though it was an or). Now I understand, I could have advised you to add à little "+" in between to help slow-brains like me.

Also, in this situation, the symbol is supposed to not change the direction, but since they are two inputs, it picks the direction of one of the two input. Maybe be more clear on the priority order ?

Apart from that, it was very cool. I enjoyed playing the levels and want to try more.

The design is simple but effective.

A level-selector menu would have been perfect.

Good job !

PS : The Web version didn't work for me. Had to use Windows.
snowyowl
21. Apr 2016 · 23:47 UTC
An excellent puzzle idea; I really want to see a more expanded version. The symbols on the machines were a bit hard to read, partly because they were so small.

Partly because there were several mechanics that were never used after their introduction. Only one level had rules that require multiple shapes, for example. But this was clearly just because you didn't have time to make more levels.

The embedded version also doesn't work for me - it just gives an error message. Going straight to the itch.io web page works.
Alphish
30. Apr 2016 · 15:23 UTC
Alright, that was rather fun puzzle idea, but sometimes I felt there wasn't enough determinism in the game behaviour; usually when two pieces needed entered the element at the same time, and the output element would then pass in the either direction. Instead I'd prefer if the game was more "discrete", in that all that shapes moving, inserting and outputting would be done on some regular "ticks" or something like that, making the game behaviour more orderly.

Still, it was pretty fun to play for these several levels.
ziege
01. May 2016 · 11:17 UTC
I think there is a bug on level 4(?) where the transmuter sends a shape to the right instead of keeping direction making the level unbeatable.
Green Soda
08. May 2016 · 05:51 UTC
interesting take on puzzle games :) great design
MayankUnreal
08. May 2016 · 14:46 UTC
The game design and concept is really great. I like the puzzles
M2tias
08. May 2016 · 14:48 UTC
Great tough puzzler. A couple of simpler introductory levels would help a lot getting into the game. Nice job!
A-Flat Miner Studios
08. May 2016 · 17:03 UTC
Object collision caused a massive difficulty spike in at least one level. Overall, felt like a slowed-down puzzle version of Chu Chu Rocket (same basic goals, just less frantic). Good entry