The Great Transmuter by Yarg
Transmute elements to fill the consumer.
You have to help to move elements from spawner to consumer. Use transmuters to change element type.
You can move transmuter by draging and dropping them.
Transmuters have one or more rules. Rule will be chosen and activated if all elements of required types are came to transmuter.
Every rule consist of 3 parts:
[X][Y][Z]
Where:
[X] - element type that rule accepts. If more than one - elements with all types should be provided to activate the rule. "?" means element of any type is accepted.
[Y] - arrow, where element will go out of transmuter for this rule. 4 direction arrow means that direction will not be changed
[Z] - element type that will go out from transmuter for this rule
Have fun!
You have to help to move elements from spawner to consumer. Use transmuters to change element type.
You can move transmuter by draging and dropping them.
Transmuters have one or more rules. Rule will be chosen and activated if all elements of required types are came to transmuter.
Every rule consist of 3 parts:
[X][Y][Z]
Where:
[X] - element type that rule accepts. If more than one - elements with all types should be provided to activate the rule. "?" means element of any type is accepted.
[Y] - arrow, where element will go out of transmuter for this rule. 4 direction arrow means that direction will not be changed
[Z] - element type that will go out from transmuter for this rule
Have fun!
Ratings
| Coolness | 64% | 3 |
| Overall | 3.44 | 265 |
| Fun | 3.24 | 400 |
| Innovation | 3.68 | 155 |
| Mood | 2.52 | 698 |
| Theme | 3.47 | 394 |
I love puzzles. This is no exception. Great idea, good execution.
But. Not enough tutorial levels. There is a big jump of logic between most levels. There has to be more levels, that just show what the mechanic of the new element is and player wins automatically or by recreating the setup of one part of the level.
Lastly - collision. You have to make it consistent. Ether make it so you can't cross the streams at all and don't make levels with the crossing streams, or remove the collision all together. But that is just my opinion.
All in all: this game gave me an interesting puzzle. And I love it. Good luck.
Good work!
I agree that consistent collision would be useful – sometimes I just had to wait for shapes to "sneak" through to beat a puzzle. Not sure if that was the only way to beat those puzzles or if there was a better solution.
Anyway, great game! I'd love to play a full version with sound and a difficulty setting.
This is nit-picking for something made in 48 hours though, well done!
I want to like the game (and did for the first levels) but shape collision causing destruction got the better on me frustration wise, just couldn't figure it out on level 4 I think (blue circles are exactly timed up with triangles with no way to alter the tempo).
Not sure if I screw up or something's amiss but otherwise, good stuff.
++
I'd like to see this fleshed out more, possibly as a mobile game. Good work on getting something so complex finished in time! :)
a polished version would be awesome
I think there is a too steep difficulty curve. If you had more time you could have added more level in between the ones that are already there to help us get more familiar with the mechanics before sending in the difficult level.
I was also very slow at understanding that the two shapes + symbol + shape meant that the two shapes had to come in at the same time (I though it was an or). Now I understand, I could have advised you to add à little "+" in between to help slow-brains like me.
Also, in this situation, the symbol is supposed to not change the direction, but since they are two inputs, it picks the direction of one of the two input. Maybe be more clear on the priority order ?
Apart from that, it was very cool. I enjoyed playing the levels and want to try more.
The design is simple but effective.
A level-selector menu would have been perfect.
Good job !
PS : The Web version didn't work for me. Had to use Windows.
Partly because there were several mechanics that were never used after their introduction. Only one level had rules that require multiple shapes, for example. But this was clearly just because you didn't have time to make more levels.
The embedded version also doesn't work for me - it just gives an error message. Going straight to the itch.io web page works.
Still, it was pretty fun to play for these several levels.