Spellflinger by bigbadwofl

[raw]
made by bigbadwofl for LD26 (COMPO)
Written in Unity, Spellflinger is an infinite runner with a twist. Guide the wizard through droves of evil minions while picking up powerups and flinging spells.

Try to find out what all the powerups do and try to beat the high score.

Ratings

Coolness 75% 2
Overall 3.57 201
Audio 3.63 89
Fun 3.50 163
Graphics 4.14 53
Humor 2.38 457
Innovation 2.80 804
Mood 3.39 190
Theme 2.30 1320

Feedback

arnaudmolle
29. Apr 2013 路 15:56 UTC
I like the graphics, the game is easy but efficient.
Andy West
30. Apr 2013 路 03:00 UTC
Excellent graphics and sound.
MinionStudios
30. Apr 2013 路 17:41 UTC
Nice work! There are maybe too many controls for my feeble mind to keep track of, but I just let loose on magic missile over and over. Super Fun!
Dohan
01. May 2013 路 14:00 UTC
Very fun game! Maybe it's a bit slow-paced.
馃帳 bigbadwofl
01. May 2013 路 14:03 UTC
Thanks a lot. High score system stopped working, trying to figure it out now.

Try getting to 20,000. It's much busier then.
quantumryan
01. May 2013 路 20:44 UTC
This was a great entry! My only suggestion is a sound and effect when you get hurt. At first I didn't understand what was making my hearts go down, thinking it was time based. Then I realized the spikes were doing it.
GeorgeBroussard
02. May 2013 路 08:29 UTC
Nice art and music. Felt there were too many keys to keep track of. Should focus more. Jumping felt too slow and floaty. Player should move faster even at the start. Solid entry, just polish/tweak it.
triplefox
02. May 2013 路 09:15 UTC
maximalist gameplay and controls
rustybroomhandle
02. May 2013 路 09:15 UTC
Lovely lovely game. As MinionStudios said, maybe too many controls for my also feeble mind to keep track of (I'm easily confused :D) but I love the concept.
Skulls
02. May 2013 路 09:21 UTC
I enjoyed playing this game, it was pretty fun using the different spells. Music was catchy. Online high score board is awesome I'm going to bookmark this and try to get a high score if I get time :)
kyyninen
02. May 2013 路 09:23 UTC
Nice! I think the basic attack should shoot automatically to the direction you are moving, since there is no mana there's no reason to not blast all the time.
EdoMiyamoto
02. May 2013 路 10:37 UTC
Very good stuff
AlvaroH
02. May 2013 路 10:40 UTC
Great look!
xdegtyarev
02. May 2013 路 10:40 UTC
Gourgeous little game. Like the music a lot.
FREEZX
02. May 2013 路 10:46 UTC
Awesome game, fun to play, needs a bit of getting used to. Would be a bit better if everything was faster. Great work!
reverso13
02. May 2013 路 11:16 UTC
Nice graphics, a bit hard the controls, too many.. =P
Hypnohustla
02. May 2013 路 11:18 UTC
5 stars for the audio department. You should simplify the controls a bit, but its probably a lot nicer with a controller. So no worries there. :) Great graphics and mood also :)
Typedeaf
02. May 2013 路 11:19 UTC
Terrific game! Made 9th place :D

Really nice graphics and music, gameplay was fluid, monsters and player were cute and the power ups kept it interesting. Would have enjoyed some main attack powerups and checkpoints, but what you have is impressive enough for a 48 hour jam :)
vapgames
03. May 2013 路 07:53 UTC
Great game!
alts
03. May 2013 路 08:01 UTC
This is a good game, and given different circumstances I feel like it'd be a really excellent entry. Given the minimalist theme, though, I don't know that the game quite fits. Take for example the controls. Four different keys for various spells, and one of those spells is a variant of the main attack. This is the basis of a fantastic game. Just not a minimalist one.
SuperlevelSebastian
06. May 2013 路 11:33 UTC
Sadly for players with a non-US-keyboard it's a bit crappy, because Y and Z are switched. :/ Looks great though!
BenW
07. May 2013 路 13:55 UTC
Fun little game. Two quick things that I think would make a huge difference. There needs to be more of an indication when you are injured and there also needs to be some quick way of seeing how close your spells are to recharging.
Gremlin
14. May 2013 路 05:46 UTC
This is pretty awesome. I don't survive long after the difficulty jump, but 16000 or so isn't too bad, I guess. I really like the way the powerups you find are different each time.

I did figure out that the teleport can embed you in the left wall.
recursive frog
14. May 2013 路 06:22 UTC
The game is really neat, though when I downloaded the source all I saw was the .cs files, not the Unity Project, nor the art assets, nor the audio. My understanding is that all of these are required for a 48 hour entry.

The audio is really awesome here, and the gameplay is simple but compelling. Great entry!
Gareth Jenkins
14. May 2013 路 12:14 UTC
Really like the combination of abilities and controls were fluid -- not particularly minimal, but great fun & lots done :)
lorancou
14. May 2013 路 18:48 UTC
49 : 18166
LemonTree
18. May 2013 路 07:52 UTC
I like music and graphics!
Fritzendugan
18. May 2013 路 09:08 UTC
Best music of any LD I've played yet. Seriously. Awesome.

As for the game, I love the graphics. The mechanics seem a bit buggy though. Sometimes bullets would go in weird places, the collision would push me out of weird stuff. The spells and stuff are cool though. I felt like a legit wizard. Moderately fun to try and beat high scores and such.

overall, graphics and audio were superb, but the game mechanics itself definitely needed more polish.
Fritzendugan
18. May 2013 路 09:09 UTC
also, is there some where I can download the soundtrack?
free_napalm
20. May 2013 路 20:01 UTC
Good graphics, excellent music.
Gameplay would have been easier to learn if you added the key the description stands for (e.g. "Teleport (C key) available!") Also I did not understand why I sometimes double fire on Z and sometimes I don't.