3: Who needs 297 anyway? by 0beah

[raw]
made by 0beah for LD26 (JAM)
W: to attack
S: to defend
A: to move back
D: to move forward

Games over when all 3 little spartan dudes are dead.

Minotaur can only be hurt by spears (barrel through shields)
Hydras can only be hit reflected fireballs.



We tried to incorporate the minimal theme into everything. From game play mechanics to colour scheme.
This is our very first Ludum Dare. I had a load of fun and I came to view all of the team in a new light. Its refreshingly awesome to see what we can do when we actually try. Good job guys!

Team:
Code: Glen Henry (code monkey)
Lead Artist: Jabari Brown (Pixel God!!!)
Sound: Jamaal Chanroo (Owner and person who gave us food)
Sound: Shaun Douglas (Mystery Memeber X!)

So .... here it is!
3!!!!!!!!!!


Ratings

Coolness 49% 1236
Overall(Jam) 3.14 271
Audio(Jam) 2.86 290
Fun(Jam) 2.83 291
Graphics(Jam) 3.79 119
Humor(Jam) 2.38 210
Innovation(Jam) 2.83 308
Mood(Jam) 3.40 138
Theme(Jam) 3.69 127

Feedback

VictorGrunn
30. Apr 2013 · 01:31 UTC
I always like a game with a greco-roman theme. A little bit on the loose side with controls, but otherwise fun.
Argembarger
30. Apr 2013 · 18:18 UTC
Pretty cool style, here.
madlee
01. May 2013 · 03:16 UTC
i like the style a lot, although the gameplay became a little to easy. I would like to have seen a motivation for letting the player move left/right (ie, a reason to ever move to the right). Good job on your first ludum dare!
CosmicAdventureSquad
01. May 2013 · 05:08 UTC
Nice fast-paced reflex game. The game was quite big on my laptop screen however, and pressing up/down would shift the entire browser window along with it. I found that rapidly pressing W and S in quick succession can let my guys survive for quite some time :P Maybe like madlee said, an incentive to move around can add another level of interesting gameplay without really getting rid of the minimalism.

Otherwise, a fun little game. I love the smooth frame-by-frame animation of the soldiers!

-Rosypenguin
(This is a team account)
Blinked
04. May 2013 · 00:38 UTC
Love the art, and the mechanics hit the theme very well :)
SneakySalmon
04. May 2013 · 01:23 UTC
Quite fun, would be nice to have a score thing or something.
CataclysmicKnight
04. May 2013 · 01:26 UTC
WOW!!!! Once I got the concept, this was an awesome game! Sure, it gets repetitive at the end, but it really is fun, and the art style is AMAZING! Games = art? This sure does! I'd love to see this played on an urn, or perhaps a future version with multiple urns, each with their own challenges?
DDRKirby(ISQ)
05. May 2013 · 00:14 UTC
Neat style, yay.
domrein
05. May 2013 · 04:09 UTC
I liked it. The game moved way too fast, but it was pretty fun. Great use of the theme as well.
Marnix Suilen
05. May 2013 · 21:04 UTC
Great art and fast gameplay!
joekinley
05. May 2013 · 21:06 UTC
What a tough game. It is very hard as soon as you did your first block, as the changing of the enemies came very rapidly. So it was hard to catch up. Also the controls were rather hard as I had to steer with my left hand.

Still nice work. I like the basic idea and the graphics. Good job on that. Was fun to play.
Fnkee
05. May 2013 · 21:47 UTC
Would love to see some goal or score for this game, to keep the player motivated. Other than that it's a pretty good game! Wonderful audio.