A Square In A Room by PapyPilgrim

[raw]
made by PapyPilgrim for LD26 (COMPO)
A little puzzle-game, you have to find your way through the room and reach the green zone.

I made this in under 12 hours, and nearly 2/3 of that time was spend designing levels and testing it (big thank you to my familly; especially my sister)

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Tools Used
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FlashDevelop - flixel
http://inudge.net/

Ratings

Coolness 84% 2
Overall 3.87 66
Audio 3.73 59
Fun 3.62 103
Graphics 3.13 477
Humor 2.12 633
Innovation 3.77 119
Mood 3.61 105
Theme 4.44 9

Feedback

Rasto
29. Apr 2013 · 09:03 UTC
awesome game! 100% hit into the theme.
mrspeaker
29. Apr 2013 · 12:44 UTC
very relaxing too!
slol7896
29. Apr 2013 · 12:46 UTC
Nice game!
omaha
29. Apr 2013 · 12:48 UTC
this is fantastic. i feel like i'm always off by 1 pixel. me, not the game.
tonic
29. Apr 2013 · 12:50 UTC
Very interesting take on a memory game, for visual / spatial memory. Although it is a bit frustrating. :)
martijn
29. Apr 2013 · 12:55 UTC
Awesome mechanics
mchaza
29. Apr 2013 · 13:45 UTC
cool sound, nice level design, cool concept, nice work man!
hmmvot
29. Apr 2013 · 13:46 UTC
This is really good game. I can't stop. )
Alink
29. Apr 2013 · 16:47 UTC
Brilliant simplicity. And nice attention to details with the different color fading and how the light propagate. Just missing seeing the whole map at each end.

PS: That's very stupid of me, but when I hit my first red wall, I incorrectly assumed that now all walls were killing me, and thus also avoided the gray ones (which sadly are not on the way for 3 levels) and I always ended up on the reds, preventing me to understand my error and thus using the highlight helper. Since like that it was a bit frustrating and looked too hard, I almost gave up. Maybe mention something about the red/gray difference in description?
Casino Jack
29. Apr 2013 · 17:30 UTC
For me, this one scores higher in 'mood' than most other games I've played so far - for something so (visually) simple it all fits together so well. Impressively polished overall.
uncade
01. May 2013 · 14:29 UTC
All of the audio was fantastic! I'm awful at this kind of game, but I didn't really feel frustrated losing a lot.
LoneStranger
02. May 2013 · 03:22 UTC
Love it. Very interesting, and very challenging.
thephantom
02. May 2013 · 07:51 UTC
great game , loved the effects too much
KEFIR
04. May 2013 · 10:42 UTC
I felt a little deja vu (http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1865) :) But still very good job and realisation! Great level gesign!
[-BipolarDesign+]
04. May 2013 · 11:48 UTC
Very good!! It felt like I was using echolocation, which was a neat experience :D
WiseGAMER
04. May 2013 · 11:52 UTC
Nice game, it goes very well with theme. I also loved the music>
Tifu
04. May 2013 · 12:19 UTC
I really like the use of theme and the different layers of invisible walls is a great concept. But there's a little too much trial and error in some areas. Especially level 15 -agh. Even the levels after that one seemed fairer.
RobProductions
05. May 2013 · 18:53 UTC
Very innovative and puzzling!
daniel2357
05. May 2013 · 18:55 UTC
Very intersting game . Love the concept :D
Ludipe
05. May 2013 · 18:58 UTC
fun game, 5/5 in theme. A bit frustrating sometimes but the difficulty is well set.
TheSarcastic
05. May 2013 · 19:06 UTC
Awesome! Fantastic ideia, great execution!
jamesca
14. May 2013 · 22:08 UTC
Enjoyed it
DDRKirby(ISQ)
18. May 2013 · 12:59 UTC
Nice! Bit too much "bad type" trial an error in later levels, but it's all good.
Pisti
18. May 2013 · 13:02 UTC
Really enjoyed the game, but god some levels were cruel. Fits the theme perfectly, well done!
kazukishida
18. May 2013 · 14:05 UTC
Loved it man, it felt like a 2D Devil's Tuning Fork with the awesome visuals (and yet still remains simple and pleasing). The audio was a nice touch as well. I got a bit too frustrated at times with the pixel-accurate collision, though. D: (but that's not really your fault, it's mine haha)

Great game! :D