Adventure by laaph
The game is not finished. :( This has been heavily inspired by the game "Adventure", but I barely got the bat in the game, and the dragon is not in there.
If you are interested in playing the text adventure on level three in the original format (also made during this Ludum Dare, but I wanted more out of my entry, and couldn't figure out how to submit twice), you can play it at:
https://dl.dropboxusercontent.com/u/59395735/LudumDare26/LudumDare26.html
Don't press space bar, there is a bug. I will resubmit. Arrow keys or WASD move.
If you are interested in playing the text adventure on level three in the original format (also made during this Ludum Dare, but I wanted more out of my entry, and couldn't figure out how to submit twice), you can play it at:
https://dl.dropboxusercontent.com/u/59395735/LudumDare26/LudumDare26.html
Don't press space bar, there is a bug. I will resubmit. Arrow keys or WASD move.
Ratings
| Coolness | 35% | 1636 |
| Overall | 2.91 | 835 |
| Fun | 2.95 | 589 |
| Graphics | 2.73 | 789 |
| Humor | 2.87 | 216 |
| Innovation | 3.23 | 467 |
| Mood | 2.81 | 611 |
| Theme | 3.27 | 816 |
Ray ray = Camera.mainCamera.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray, out hit, 250f))
to figure out where on the wall the mouse was clicked. Then I just checked to see if they were within the bounds of the blue text (manually figured out the coordinates).
I should bung my game in to github, but Unity and source control never play nice, but with the promo code I got from Ludum Dare I should have the checkbox that says "play nice with source control".