Adventure by laaph

[raw]
made by laaph for LD26 (COMPO)
The game is not finished. :( This has been heavily inspired by the game "Adventure", but I barely got the bat in the game, and the dragon is not in there.

If you are interested in playing the text adventure on level three in the original format (also made during this Ludum Dare, but I wanted more out of my entry, and couldn't figure out how to submit twice), you can play it at:
https://dl.dropboxusercontent.com/u/59395735/LudumDare26/LudumDare26.html

Don't press space bar, there is a bug. I will resubmit. Arrow keys or WASD move.

Ratings

Coolness 35% 1636
Overall 2.91 835
Fun 2.95 589
Graphics 2.73 789
Humor 2.87 216
Innovation 3.23 467
Mood 2.81 611
Theme 3.27 816

Feedback

Filth and Money
29. Apr 2013 路 03:24 UTC
Wooooo! Awesome!!
DaanVanYperen
01. May 2013 路 01:08 UTC
Mixing in the text style game won my heart.
Sebastian
02. May 2013 路 04:34 UTC
This is quite impressive! The camera angles are pretty awkward in some spots (at the beginning I can't see where I am going, for example) and in other places the spinning made me feel quite dizzy @-@. The game is really cool though and I really like how you put the twine section into the game. How does that work?? I would love to see a source or something for that as it is really cool.
馃帳 laaph
02. May 2013 路 19:09 UTC
The Twine section is a big cheat. I took screenshots and used them as textures. Then I did

Ray ray = Camera.mainCamera.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray, out hit, 250f))

to figure out where on the wall the mouse was clicked. Then I just checked to see if they were within the bounds of the blue text (manually figured out the coordinates).

I should bung my game in to github, but Unity and source control never play nice, but with the promo code I got from Ludum Dare I should have the checkbox that says "play nice with source control".
runonthespot
02. May 2013 路 20:23 UTC
Seems pretty ambitious for the 48 hour compo- lots of interesting ideas- maybe the extra days for a Jam entry would have seen this to completion. Quite neat!
MinionStudios
02. May 2013 路 20:28 UTC
Super fun to mess around in! I broke it twice. Love the text adventure built in.
StMatn
02. May 2013 路 20:34 UTC
Nice game! The balls on level 2 can push you over the walls, so I accidentially broke the game by getting pushed over the outer wall in the first corner, with a ball in. Putting the textaventure in was an awesome idea and I loled right at the start, because of the mario-reference^^ Good job.
Sebastian
03. May 2013 路 06:54 UTC
Ah cool! :D It worked really well.
donan
08. May 2013 路 20:26 UTC
Nice game. Camera indeed its weird, but i love the outcome for a 48h game :D
paulopn
13. May 2013 路 18:09 UTC
Impressive...I'd really like to see a more complete version =D
BumpkinRich
15. May 2013 路 18:27 UTC
I'd like to see a more complete version too. Ambitious for 48 hours - which is awesome!
DDRKirby(ISQ)
16. May 2013 路 06:46 UTC
I clipped through the wall and floor xD
馃帳 laaph
26. Aug 2013 路 03:36 UTC
I don't know where you can edit old entries here, but you can find this and more here https://dl.dropboxusercontent.com/u/59395735/GameJams/gamejams.html - but the thing I wanted to add was linux builds and source files to the entry.