Digital H by wine
This is some kind of puzzle game. Hope, you like it.
To solve this game try to use your mouse with different ways
(but no pixel-hunting, indeed, only left and right mouse buttons).
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SOLUTION: slow down time to go into the darkness and click on the heart
Click by click you increase the heartbeat and see "Come Back"
Drag the mouse to the heart in white world - you will see
And then - stop until the end
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wine
* backspace for a little help
* small tip in the comments
To solve this game try to use your mouse with different ways
(but no pixel-hunting, indeed, only left and right mouse buttons).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SOLUTION: slow down time to go into the darkness and click on the heart
Click by click you increase the heartbeat and see "Come Back"
Drag the mouse to the heart in white world - you will see
And then - stop until the end
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
wine
* backspace for a little help
* small tip in the comments
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.10 | 285 |
| Audio(Jam) | 3.62 | 79 |
| Fun(Jam) | 2.24 | 487 |
| Graphics(Jam) | 3.73 | 134 |
| Humor(Jam) | 1.97 | 315 |
| Innovation(Jam) | 3.43 | 122 |
| Mood(Jam) | 3.59 | 87 |
| Theme(Jam) | 3.76 | 102 |
And some strange graphical glitches appears... Maybe bug, or not, I dont know.
Just simulation of digital noise, nothing else
I understand non-obviousness of first steps
So * You have only two buttons that you can hold or click. And only one object that can be pressed. If zero has changed - u on a right way )
Really interesting game. Was it a metaphor for someone dying and trying to be resuscitated? That's how I took it, like I was killing them.
And here some answers
Story - for short in two words. The humblest man on earth in the street trying to find a contact with someone. But his heart is too weak and when it is closer to the people, in the eyes become cloudy and time is slow down. And the heart, too
Duration - I'm too much time lost in creating the right mood. I wanted to do more interaction and feedback to the player before he would have to stop the heart. So I am very pleased to hear about the graphics sounds and mood. And I understand complete validity of the criticism towards the gameplay and lack of clarity