Enneadeca by Rongon
Light up the world by passing all its points without hitting death ( red circles ).
By passing already lit point, you put it out.
Movement is 6-way directions:
Q W E
\ | /
/ | \
A S D
Power is SPACE, in which that point can not be put out.
By passing already lit point, you put it out.
Movement is 6-way directions:
Q W E
\ | /
/ | \
A S D
Power is SPACE, in which that point can not be put out.
Ratings
| Coolness | 41% | 1503 |
| Overall | 3.28 | 437 |
| Audio | 3.05 | 346 |
| Fun | 2.87 | 657 |
| Graphics | 2.68 | 830 |
| Innovation | 3.42 | 326 |
| Mood | 3.06 | 431 |
| Theme | 3.88 | 249 |
Navigating through real life is also hard. But, when you get used to it, you avoid your disasters better. There is always a light on the end of the tunnel.
As in real life, disasters are random. Changing its directions constantly, sometimes to better, sometimes to worse. So you must think before you act in order to avoid disasters.
Even going back is not that bad, as long as there is light around you, as in real life.
What will happen, it's all up to you.
(* Yes, real life can be tough, but therefore I want to enjoy a game. I love hard games (played through bit.trip runner 1 and super meat boy), but the beginning could be smoother in my opinion.)
You've got a bug in your keyboard handler: you need to call event.preventDefault() and event.stopPropagation() inside your keydown/keypress callback to keep those events from bubbling up to the browser. The first time I tried to move, the keypress popped open my browser's typeahead find feature which soaked up all further keypresses and took focus away from the game.
Excellent concept. You could probably scale the difficulty by varying the number and speed of the enemies. The hardest part of these puzzles on paper is not retracing your steps, so the permapower was a nice addition.