Psyniter by Frosnite
BUG: The item that allows you to pick up add-ons is invisible if you are playing the web version (chrome). Will try to fix this today!
Psyniter: A minimalist game made in about 60h of combined labour in a team of 2 (Psykos3 and Frosnite)
Hints:
Kill the enemies, grab some add-ons (power-ups) and energy dots, explore the level, find the exit, stay alive!
Wow, what a ride!
I should say the game is about 75% finished and hasn't been tested very much, so expect an abrupt ending and some bugs every now and then. Its was our first Ludum Dare and we liked it a lot! Looking forward to the next! We have been working for 3 days on this game and its been quite hard near the finish line, but overall, its been fun. I'm very tired right now, as most people must be after 72h of intense game making :P.
It was made using Construct 2 Personal Edition, Paint.net, Audacity, all sounds we're recorded using a cheap mic and my classical guitar.
All in all, 12 Coffees and 2 energy drink in 3 days to make this uncompleted game :P.
<< POSSIBLY SOME SPOILERS DOWN THERE ! ! ! >>
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Use the arrow keys to move, the left click to drop add-ons and right click to fire when you find weapons.
All enemies die in 1 shot. You begin with 50 hp and 20 bullets. Each blue dots give you 1 hp, 1 bullet and 1 shield for a maximum of 100hp and 100 shield. No maximum bullets. There are no numbers nor bars for you to rely on. The more transparent something is, the less hp/bullets/shield it has.
There are 7 working add-ons you can find, hundreds of energy dots and enemies, layout is 12K x 7K pixels big, there are 13 intersections and 6 "secret" areas to explore.
I hope links are working now! Also, I had trouble with exporting my project with Construct 2, but looks like its fixed now.
BUGS:
- The Web-HTML5 (chrome) version has a a visual bug where you cannot see the add-on item with slots around. You are supposed to find it in the middle of the first intersection you cross at the beginning.
- Some add-ons needs some tweaking to make them work correctly.
- Enemies near the exit just somehow disappeared making it too easy to complete the game :(.
- The shield add-on does not updates its opacity according to its shield level + doesn't work as it should :S.
Enjoy and thank you for your time! Every comment is appreciated!
Psyniter: A minimalist game made in about 60h of combined labour in a team of 2 (Psykos3 and Frosnite)
Hints:
Kill the enemies, grab some add-ons (power-ups) and energy dots, explore the level, find the exit, stay alive!
Wow, what a ride!
I should say the game is about 75% finished and hasn't been tested very much, so expect an abrupt ending and some bugs every now and then. Its was our first Ludum Dare and we liked it a lot! Looking forward to the next! We have been working for 3 days on this game and its been quite hard near the finish line, but overall, its been fun. I'm very tired right now, as most people must be after 72h of intense game making :P.
It was made using Construct 2 Personal Edition, Paint.net, Audacity, all sounds we're recorded using a cheap mic and my classical guitar.
All in all, 12 Coffees and 2 energy drink in 3 days to make this uncompleted game :P.
<< POSSIBLY SOME SPOILERS DOWN THERE ! ! ! >>
-
-
-
-
Use the arrow keys to move, the left click to drop add-ons and right click to fire when you find weapons.
All enemies die in 1 shot. You begin with 50 hp and 20 bullets. Each blue dots give you 1 hp, 1 bullet and 1 shield for a maximum of 100hp and 100 shield. No maximum bullets. There are no numbers nor bars for you to rely on. The more transparent something is, the less hp/bullets/shield it has.
There are 7 working add-ons you can find, hundreds of energy dots and enemies, layout is 12K x 7K pixels big, there are 13 intersections and 6 "secret" areas to explore.
I hope links are working now! Also, I had trouble with exporting my project with Construct 2, but looks like its fixed now.
BUGS:
- The Web-HTML5 (chrome) version has a a visual bug where you cannot see the add-on item with slots around. You are supposed to find it in the middle of the first intersection you cross at the beginning.
- Some add-ons needs some tweaking to make them work correctly.
- Enemies near the exit just somehow disappeared making it too easy to complete the game :(.
- The shield add-on does not updates its opacity according to its shield level + doesn't work as it should :S.
Enjoy and thank you for your time! Every comment is appreciated!
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 3.11 | 281 |
| Audio(Jam) | 2.85 | 293 |
| Fun(Jam) | 2.79 | 317 |
| Graphics(Jam) | 3.18 | 273 |
| Humor(Jam) | 2.27 | 241 |
| Innovation(Jam) | 2.74 | 344 |
| Mood(Jam) | 2.65 | 368 |
| Theme(Jam) | 3.50 | 194 |
Well, I've learned my lesson for the next Ludum Dare! :D
Cheers!
Just a quick note on the game engine you used:
Funnily enough, the HTML5 version works better for me than the 64-bit Linux version. The Linux version of your game is a 73 megabyte binary, which is just absurd - this is far far faaaaaar bigger than anything else on my system. It seems that this Construct thing bundles your game with a complete version of Chrome (i.e. the Linux download is actually a complete Chrome browser that only runs your game) - but they mess it up somehow, since my own Chrome runs the game much faster than the one in the bundle. It's probably the same story for the windows binaries.
What I'm trying to say is: I don't think you have to bother with the binary exports in the future - it's just a huge useless download, because we already have browsers. :-)