{"author_link":"\/author\/aggrathon\/","author_name":"Aggrathon","author_uid":"37874","comments":[{"author_name":"swamppenguins","author_uid":"92768","time":"Apr 18, 2016 @ 5:04pm","epoch":1460998740,"text":"(haven't voted) seems you're running out of memory. Got this from the unity web player: &quot;Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.&quot;"},{"author_name":"VictorDoval","author_uid":"37171","time":"Apr 18, 2016 @ 7:55pm","epoch":1461009000,"text":"Great game!! The maps too difficult but anyway super fun.\r<br\/>Congratulations!! (I played the Windows app, the web was not working)"},{"author_name":"monkeybit29","author_uid":"89887","time":"Apr 18, 2016 @ 8:24pm","epoch":1461010740,"text":"I get the same message as swamppenguins comment. Didn't vote"},{"author_name":"blinry","author_uid":"64665","time":"Apr 18, 2016 @ 9:08pm","epoch":1461013380,"text":"Wow, well done! I really like the fluid movements, the AI, the models! I enjoyed it, thanks for making it!"},{"author_name":"Aggrathon","author_uid":"37874","time":"Apr 19, 2016 @ 4:49pm","epoch":1461084240,"text":"The web version should now be working. \r<br\/>The memory allocation was probably near the limit, since I didn't experience any problems. Added 50% (up to 384mb), so there should even be some buffer."},{"author_name":"KappaIX","author_uid":"90060","time":"Apr 22, 2016 @ 8:07pm","epoch":1461355320,"text":"Really quite impressed with how much you got done. Big kudos on some decent tutorials. Managed to win the first map, but found the second reaaaaly hard. \r<br\/>\r<br\/>Well done!"},{"author_name":"Jungle","author_uid":"48998","time":"Apr 22, 2016 @ 8:10pm","epoch":1461355500,"text":"Wo !! Very good!!! I loved the concept of changing the type of vehicle during combat ! For me, the most fun game so far!"},{"author_name":"nintendoeats","author_uid":"22819","time":"Apr 22, 2016 @ 8:12pm","epoch":1461355620,"text":"That is very impressive for a 48 hour project. Did you use an asset for pathfinding or code your own?\r<br\/>\r<br\/>I'm not sure that the desert level is actually possible, I certainly couldn't complete it. I do quite like this idea though. I suspect it might not appeal to serious RTS nerds because it demands less long term strategy, but I am the Red Alert 2 kind of player who like swarming with Prism Tanks.\r<br\/>\r<br\/>Shorcut keys for transforming would be handy.\r<br\/>\r<br\/>Thank you for realizing that WASD should control the camera. RTS developers seem to miss the boat on that."},{"author_name":"Oliver_MB","author_uid":"55921","time":"Apr 22, 2016 @ 10:05pm","epoch":1461362400,"text":"Amazing game. 48h? WOW!"},{"author_name":"iossif","author_uid":"23131","time":"Apr 25, 2016 @ 9:24am","epoch":1461575940,"text":"very nice entry. the mousewheel zoom did sometimes break for me but a reload of the game fixed that."},{"author_name":"BubuIIC","author_uid":"11335","time":"Apr 25, 2016 @ 10:53am","epoch":1461581280,"text":"Very nice game! Impressive for 48h of work. Even more so the well done tutorials.\r<br\/>\r<br\/>The web version wasn't working correctly though. I zoomed in and the screen got all grey and never recovered.\r<br\/>\r<br\/>WASD to move is nice, but screen edge scroll would be really helpful I think.\r<br\/>\r<br\/>In the third tutorial level our units stopped to attack each other after a while (I and the opponent both had 1 tank left). So I just ignored him and completed the level.\r<br\/>\r<br\/>I managed to complete the city map fairly easily, but the desert map seems to be quite a bit tougher."},{"author_name":"adsilcott","author_uid":"49637","time":"Apr 28, 2016 @ 7:34pm","epoch":1461871740,"text":"Very nice! Seems like a fairly complex game that works well. Fun too."}],"images":["ld35\/37874-09a26da4b7f7e11a79c705cfd0b575f7.jpg","ld35\/37874-3f7211661ecc06bae8f5192e984e5e3b.jpg","ld35\/37874-ef4c77b9522ebcfc043105efeb43fe11.jpg","ld35\/37874-dd65b568cb5fce1851944045e9a95344.jpg"],"links":[{"url":"https:\/\/github.com\/Aggrathon\/LudumDare35\/releases\/download\/v1.0\/Conflict_Transforming_Warfare_LD35_Aggrathon_WIN.zip","text":"Windows"},{"url":"https:\/\/github.com\/Aggrathon\/LudumDare35\/releases\/download\/v1.0\/Conflict_Transforming_Warfare_LD35_Aggrathon_LINUX.zip","text":"Linux"},{"url":"https:\/\/github.com\/Aggrathon\/LudumDare35\/releases\/download\/v1.0\/Conflict_Transforming_Warfare_LD35_Aggrathon_MAC.zip","text":"Mac"},{"url":"https:\/\/github.com\/Aggrathon\/LudumDare35","text":"Source"}],"metadata":{"g_key":"2698","g_author":"37874","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"2727","g_title":"Conflict: Transforming Warfare","g_status":"UCHK1","g_place":"185","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/37874-shot0-1460988620.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/37874-shot1-1460988277.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/37874-shot2-1460988277.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/37874-shot3-1460988277.png-eq-900-500.jpg"],"text":"Conflict: Transforming Warfare\r\n - RTS with transforming units\r\n\r\nTools used\r\n - Unity, Blender, Paint.net, Gimp, Visual Studio, Bfxr\r\n\r\nKnown bugs\r\n - Black buttons in WebGl (fixed)\r\n - Too little memory allocated for WebGl (fixed)\r\n - Unicode Arrows not visible in WebGl (fixed)\r\n","title":"Conflict: Transforming Warfare"}