Abyss by SomeNetworkGuy

[raw]
made by SomeNetworkGuy for LD26 (COMPO)
Guide the red ball through the Abyss in a sea of dangerous blocks! Abyss is an entrancing game featuring minimalist style art and music. Avoid blocks and pick up points by running into point cubes and try to beat your high score. But try not to be hypnotized by the music and the visuals of the just out of reach end of the Abyss!

Check out these games too!:

* Essense (http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5268)
* Your awesome game here (http://www.ludumdare.com/compo/2013/04/30/what-about-a-game-ring/)

Ratings

Coolness 77% 2
Overall 2.91 835
Audio 2.64 598
Fun 2.73 786
Graphics 2.55 942
Humor 1.79 899
Innovation 2.62 923
Mood 2.70 743
Theme 3.27 816

Feedback

SuperlevelSebastian
28. Apr 2013 路 14:42 UTC
When I try to play it, it says "Invalid data file". It says:

"Invalid data file
Data file is corrupt (not a Unity Web Player file)"
馃帳 SomeNetworkGuy
28. Apr 2013 路 17:07 UTC
Uh oh... I'll try to get that fixed...
馃帳 SomeNetworkGuy
28. Apr 2013 路 17:42 UTC
Ok, the problem with the Unity Web Player should be fixed now!
nseward
29. Apr 2013 路 05:34 UTC
I need some 3D glasses for this one. Very cool. I wish there was a way to get back life points.
Jaus_LXXIV
29. Apr 2013 路 05:39 UTC
Overall not a bad game, after a little practice I managed to get 43000. The block exploding mechanic encourages movement through the center when you'd otherwise avoid it, which is good. The perspective takes some getting used to, it can be hard to tell how far away things are. It also feels a little "flat," you might think about ramping up the difficulty over time to keep it interesting.
morbidbuilder407
29. Apr 2013 路 07:14 UTC
Very neat.. Great job..
Brian Corr
29. Apr 2013 路 07:45 UTC
Nice, i like the red blocks mechanic.
JimmyLord
29. Apr 2013 路 14:05 UTC
Simple and fun, but I had a hard time telling how close I was to the white boxes, thankfully it meant I got hit less than I thought :)
TheSambassador
29. Apr 2013 路 22:23 UTC
This is a good start, but as others have noted, it's the same throughout. Difficulty doesn't get harder as you go.
Jellycakes
30. Apr 2013 路 05:42 UTC
Cool game, very psychedelic and really worth a play. Simple game play but manages to hold your interest. Good work!
Dohan
01. May 2013 路 11:48 UTC
Fun mechanic, but it's a bit hard to tell what's the depth of the objects on scene. Reminded me of the bonus levels on Earthworm Jim, going for the obstacles when you had the power-up.
Jorjon
01. May 2013 路 17:24 UTC
Great concept... Minimal runner with physics. Good job!
MinionStudios
01. May 2013 路 20:50 UTC
Very nice game! It is hard to see how close you are to the obstacles... needs something to help player gauge the scale. I enjoyed it very much, though!
Zillix
02. May 2013 路 07:02 UTC
really trippy. nice straightforward gameplay, great job!
s0ulcrusher
02. May 2013 路 08:36 UTC
Pretty cool! If you want to make it easier for players to gauge depth try enabling fog in the render settings, or you could also add some varied point lights throughout the tunnel and make the obstacles a darker color so you can see the lights play along the surface as they move towards you.
Martin_Monosys
02. May 2013 路 17:36 UTC
Not bad, but I didn't like the music very much... sorry! Otherwise cool, like you are a blood cell floating in a vein or something... Player speed could be increased a little bit, that would be perfect!
EricTheCoolDude
02. May 2013 路 17:38 UTC
I like the core concept, visually it reminds me of the Funkyboard segments from Rayman 3. The music is fine at first but it quickly gets tiring once you realize the kick-ass drum beat you keep thinking is going to kick in never does.
dalbinblue
03. May 2013 路 03:18 UTC
It a fun game, but very difficult to tell where I am in relationship to everything.
lotusgame
03. May 2013 路 08:11 UTC
Nice game ! A little hard to see where we are in space and what is the best path. Nice music :)
JustinMullin
07. May 2013 路 00:46 UTC
Fun, if a little repetitive. Inspired by AaAaAA!!! - A Reckless Disregard for Gravity?
Benjamin
11. May 2013 路 15:58 UTC
You should add a sound when you hit a bar and loose life, when you grab a bonus it makes a crash sound that really let you think you did wrong. The game itself is fun to play and I like the music too.