for science! by xandy
you control a drone in deep space. stay in the target area to collect data. the drone has several subsystems which take individual damage and change your ship's behavior and view.
Windows:
unpack the zip and run the exe or run the love file with love2d
Mac/Linux:
You need to install love2d version 0.8 https://love2d.org/
Source:
.love files are zips, so feel free to have a look :)
Controls:
wasd
space: lasers
left mouse button: rockets
shift: booster
p: pause
f: toggle fullscreen
r: reset
credits:
artwork by @herrsch0r
coding by @xAndy
Ein Produkt des RaumZeitLabors
Windows:
unpack the zip and run the exe or run the love file with love2d
Mac/Linux:
You need to install love2d version 0.8 https://love2d.org/
Source:
.love files are zips, so feel free to have a look :)
Controls:
wasd
space: lasers
left mouse button: rockets
shift: booster
p: pause
f: toggle fullscreen
r: reset
credits:
artwork by @herrsch0r
coding by @xAndy
Ein Produkt des RaumZeitLabors
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.55 | 481 |
| Audio(Jam) | 1.73 | 443 |
| Fun(Jam) | 2.27 | 474 |
| Graphics(Jam) | 3.12 | 290 |
| Humor(Jam) | 1.75 | 366 |
| Innovation(Jam) | 2.33 | 452 |
| Mood(Jam) | 2.20 | 478 |
| Theme(Jam) | 2.14 | 548 |
I feel like the movement is really hard to get around. I just move so slowly, I feel like a big airplane tank.
I freaking love the look of that really black screenshot though. That is the sole reason that I clicked on your game. Make that, and make it as cool to play as to look at.
Also the most minimal thing about this game was my score. Somewhere in the negative ten thousands :(
The switch to the minimalist graphics works well.
-team account
One problem this game has is that there does not seem to be a way to win it.
Stalker : 5; Body : 33; Mine : 20; Thread : 1; ParticleSystem : 3; PolygonShape : 30; Spaceship : 1; table : 67; Fixture : 30; Unknown : 17; Image : 6; World : 1;
Error: effects.lua:30: attempt to call field 'newCanvas' (a nil value) Traceback...
The fullscreen toggle isn't working in paused mode.
The graphics were cool and it was fast paced and fun. I didn't really like the controls much tho. I ended up uncontrollably spinning around on the spot and/or ending up outside the playing area way too often because the controls were weird. I'd like it better if you could stop and accelerate much faster and if there was more drag/friction.
Also, I'd much rather see a different control scheme alltogether (Using A and D to turn relative to turn around your axis is much less intuitive than Just using them to move in the corresponding directions.)
I didn't realize that I would loose points for being outside the red circle at first. I just assumed that I had to try keeping that area clear of enemies. This should be more clearly communicated.
Also, more enemy types would be awesome. :)
Finally, after loosing the game and restarting, I immediately loose again. I have to restart the game to play a second time.
Gameplay is where the game takes a big hit. Controls are unintuitive.
"Error
effects.lua:30: Cannot create canvas: Not supported by your OpenGL implementation.
Traceback
[C]: in function 'newCanvas'
effects.lua:30: in main chunk
[C]: in function 'require'
main.lua:7: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'"
(Windows XP, 32bit)
I didn't really like the controls, I felt sluggish and it was very hard to dodge the incoming enemies, or turn quickly enough to take aim at them. So it felt unfair. At times when the graphics stripped away and all I was seeing was a wireframe, I liked that. *That* felt more minimal. Why does a minimalist shooter need lasers AND rockets AND boosters??