for science! by xandy

[raw]
made by xandy for LD26 (JAM)
you control a drone in deep space. stay in the target area to collect data. the drone has several subsystems which take individual damage and change your ship's behavior and view.

Windows:
unpack the zip and run the exe or run the love file with love2d
Mac/Linux:
You need to install love2d version 0.8 https://love2d.org/

Source:
.love files are zips, so feel free to have a look :)

Controls:
wasd
space: lasers
left mouse button: rockets
shift: booster
p: pause
f: toggle fullscreen
r: reset

credits:
artwork by @herrsch0r
coding by @xAndy
Ein Produkt des RaumZeitLabors

Ratings

Coolness 100% 1
Overall(Jam) 2.55 481
Audio(Jam) 1.73 443
Fun(Jam) 2.27 474
Graphics(Jam) 3.12 290
Humor(Jam) 1.75 366
Innovation(Jam) 2.33 452
Mood(Jam) 2.20 478
Theme(Jam) 2.14 548

Feedback

Super Hamster
30. Apr 2013 路 02:34 UTC
I can't run .love
馃帳 xandy
30. Apr 2013 路 03:06 UTC
you need to install love2d and then type love forscience.love in your terminal. you need love 0.8 or higher
Topaz
30. Apr 2013 路 03:33 UTC
Nice graphics and controls. Interesting mechanics too.
thenmal
30. Apr 2013 路 03:35 UTC
This error upon hitting r to restart. http://i.imgur.com/hBPrVSr.png
馃帳 xandy
30. Apr 2013 路 04:03 UTC
fixed
sP0CkEr2
30. Apr 2013 路 04:19 UTC
cannot run -- windoes 8
nintendoeats
30. Apr 2013 路 04:24 UTC
I can't see my bullets. This is a critical problem.

I feel like the movement is really hard to get around. I just move so slowly, I feel like a big airplane tank.

I freaking love the look of that really black screenshot though. That is the sole reason that I clicked on your game. Make that, and make it as cool to play as to look at.
fueelin
30. Apr 2013 路 04:45 UTC
Looks really good, some really interesting ideas. I like the whole 'degrading systems' thing and the way it's visually implemented. Wish the aim was a little tighter; maybe the movement too. Cool game.

Also the most minimal thing about this game was my score. Somewhere in the negative ten thousands :(
DNA Yarn
30. Apr 2013 路 04:47 UTC
Movement controls need work.
The switch to the minimalist graphics works well.

-team account
Crazi456
30. Apr 2013 路 04:47 UTC
Loved the art style, was very amusing!
Armix
30. Apr 2013 路 04:50 UTC
Well, I'm working on Mac with the latest version of L脫VE and all I saw was the ship placed upon a radar-like sprite and heaps of debug information on the sides of the output. Plus nothing responded and yeaaahh... Sorry about that, can't judge.
馃帳 xandy
30. Apr 2013 路 04:52 UTC
did you press p to unpause?
馃帳 xandy
30. Apr 2013 路 04:53 UTC
@fueelin the score decreases if you leave the radar area.
dalbinblue
30. Apr 2013 路 04:57 UTC
I found the controls really sluggish as well, which made it difficult to aim and dodge enemies.
DarkX2
30. Apr 2013 路 13:40 UTC
The degrading did not work for me for some reason, I was destroyed before I ever got degraded. The style of the game does hardly match the theme for this game.

One problem this game has is that there does not seem to be a way to win it.
馃帳 xandy
30. Apr 2013 路 15:03 UTC
the game is not about winning but getting a good score ;)
hirsch
30. Apr 2013 路 16:56 UTC
I can only play the game for ~5 sec, then the game freezes (but only 50% CPU usage). I found out that it happens when the big crash particles appear. The moving particles don't influence the game at all.

Stalker : 5; Body : 33; Mine : 20; Thread : 1; ParticleSystem : 3; PolygonShape : 30; Spaceship : 1; table : 67; Fixture : 30; Unknown : 17; Image : 6; World : 1;
kannas
30. Apr 2013 路 18:21 UTC
Wow, not bad! it would have taken a great benefit from some sound effects, but that aside, it's a very cool concept. When are you doing a complete polished game out of this? xD
Monxcleyr Productions
30. Apr 2013 路 18:27 UTC
Turning feels a little fast compared to the ship's forward acceleration, it makes it difficult to use lasers effectively. I enjoyed the simple various vector-style graphics displayed when you're damaged.
Tainted_Code
30. Apr 2013 路 19:40 UTC
Nice game! 55.5k score :)
kddekadenz
01. May 2013 路 12:31 UTC
It crashed a fucked up my screen resolution after enabling fullscreen mode D:
馃帳 xandy
01. May 2013 路 12:55 UTC
that seems to be a love2d issue :(
Dining Philosopher
01. May 2013 路 13:46 UTC
On Ubuntu, first thing I see:

Error: effects.lua:30: attempt to call field 'newCanvas' (a nil value) Traceback...
Dining Philosopher
01. May 2013 路 13:47 UTC
(didn't vote of course, since it's not runnable here)
馃帳 xandy
01. May 2013 路 13:54 UTC
do you have love version 0.8?
loxo
01. May 2013 路 14:11 UTC
This game is really hard, because of the many controls. The mechanics are good and I like the idea with the radar. Graphically fits the game the theme well, due to the decreasing visual complexity of the objects on screen. Though I like the second style (big screenshot) the best and think the whole game should have used that, instead of the different styles. One style, easier controls and some sound effects and the game would be incredible.

The fullscreen toggle isn't working in paused mode.
Jiddo
01. May 2013 路 14:37 UTC
Pretty cool game. I enjoyed it. It ran perfectly for me on Linux with L脰VE 0.8.0.

The graphics were cool and it was fast paced and fun. I didn't really like the controls much tho. I ended up uncontrollably spinning around on the spot and/or ending up outside the playing area way too often because the controls were weird. I'd like it better if you could stop and accelerate much faster and if there was more drag/friction.

Also, I'd much rather see a different control scheme alltogether (Using A and D to turn relative to turn around your axis is much less intuitive than Just using them to move in the corresponding directions.)

I didn't realize that I would loose points for being outside the red circle at first. I just assumed that I had to try keeping that area clear of enemies. This should be more clearly communicated.

Also, more enemy types would be awesome. :)

Finally, after loosing the game and restarting, I immediately loose again. I have to restart the game to play a second time.
whilefun
02. May 2013 路 02:50 UTC
I was unaware that going outside gave me negative points, and found the controls hard to use well. The idea is neat though, and the background and graphics are pretty good too.
KilledByAPixel
02. May 2013 路 03:03 UTC
Nice graphics! You should try increasing the angular dampening and the angular acceleration to make the controls better!
SomeNetworkGuy
02. May 2013 路 03:05 UTC
You've got a great start here! Need to fine tune the controls, provide feedback about not to leave the circle. And if you do, how to get back. I ventured out and couldn't find my way back without restarting the game.
Nonameghost
02. May 2013 路 04:08 UTC
Interesting! Controls were a bit loose, and I couldn't hit anything, but it looked awesome, and I can definitely see a great game coming out of this!
Jonapulse
02. May 2013 路 05:45 UTC
Good looking and fun controls. A little overwhelming (number of enemies)
TehSkull
02. May 2013 路 05:46 UTC
Best application of the theme I've found. Taking a complex space shooter and stripping it down to the barebones as you get damaged. Fantastic idea.

Gameplay is where the game takes a big hit. Controls are unintuitive.
GranaDa
02. May 2013 路 13:09 UTC
Nice game. Maybe a crosshair following the mouse pointer would help to shoot rockets.
robmozart
02. May 2013 路 21:01 UTC
You got a lot of work done in 48 hours! I had fun with this. After dying the first time, it said game over almost immediately after hitting p to unpause.
SuperlevelSebastian
04. May 2013 路 11:10 UTC
Sadly I can't open it. I get following error message:

"Error

effects.lua:30: Cannot create canvas: Not supported by your OpenGL implementation.


Traceback

[C]: in function 'newCanvas'
effects.lua:30: in main chunk
[C]: in function 'require'
main.lua:7: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'"

(Windows XP, 32bit)
little_polygon
05. May 2013 路 00:53 UTC
There was some serious jitter on the mac build... was that part of the game?
thedaian
06. May 2013 路 09:30 UTC
I like the effects of the degrading systems, but movement and firing of lasers all felt a bit slow. The game could have been improved a bit with some sound, too.
馃帳 xandy
08. May 2013 路 00:10 UTC
@SuperlevelSebastian what os are you using? and what opengl version does your gpu support?
lightnarcissus
10. May 2013 路 04:07 UTC
The art-style is really good but I had trouble with the controls. Wish they worked better because the game otherwise seems quite good!
Rafael Sales
11. May 2013 路 00:33 UTC
Cool game. I like this type of mechanic, but it isn't innovative. The gravity is weird too. Congrats anyway!
csanyk
16. May 2013 路 03:56 UTC
No sound:(

I didn't really like the controls, I felt sluggish and it was very hard to dodge the incoming enemies, or turn quickly enough to take aim at them. So it felt unfair. At times when the graphics stripped away and all I was seeing was a wireframe, I liked that. *That* felt more minimal. Why does a minimalist shooter need lasers AND rockets AND boosters??
MinionStudios
17. May 2013 路 13:51 UTC
That is an awesome game! Very difficult and great art!