Mad World by patrikspengler
This might be the weirdest game I have ever made.
You are playing as a sheep, trying to reach the place called Simplicity to escape from the world of Chaos. Soon things get even more weird and it is all making less sense with time.
1. Extract the rar into any folder.
2. Run with madworld.bat or madworld.sh
WINDOWS: Run madworld.bat
Mac or Linux: Run madworld.sh
^If that doesn't work execute "java -jar -Djava.library.path=./native/ ./novummundum.jar
" manually
If using Linux you should do execute this in terminal: "chmod 777 ./madworld.sh" and then run madworld.sh
WARNING: I don't recommend playing this on Mac, it's really unstable.
You are playing as a sheep, trying to reach the place called Simplicity to escape from the world of Chaos. Soon things get even more weird and it is all making less sense with time.
1. Extract the rar into any folder.
2. Run with madworld.bat or madworld.sh
WINDOWS: Run madworld.bat
Mac or Linux: Run madworld.sh
^If that doesn't work execute "java -jar -Djava.library.path=./native/ ./novummundum.jar
" manually
If using Linux you should do execute this in terminal: "chmod 777 ./madworld.sh" and then run madworld.sh
WARNING: I don't recommend playing this on Mac, it's really unstable.
Ratings
| Coolness | 60% | 3 |
| Overall | 3.27 | 447 |
| Audio | 2.97 | 400 |
| Fun | 3.18 | 379 |
| Graphics | 3.06 | 530 |
| Humor | 3.20 | 130 |
| Innovation | 2.94 | 707 |
| Mood | 3.29 | 244 |
| Theme | 3.15 | 917 |
$ chmod +x madworld.sh
$ ./madworld.sh
Tue Apr 30 23:00:02 CDT 2013 INFO:Found 0 controllers
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.access$100(AWTSurfaceLock.java:51)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:94)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:92)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(AWTSurfaceLock.java:92)
at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(AWTSurfaceLock.java:66)
at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(MacOSXCanvasPeerInfo.java:56)
at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(MacOSXDisplayPeerInfo.java:56)
at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(PeerInfo.java:85)
at org.lwjgl.opengl.MacOSXContextImplementation.create(MacOSXContextImplementation.java:47)
at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
at org.lwjgl.opengl.Display.create(Display.java:875)
at org.lwjgl.opengl.Display.create(Display.java:782)
at org.lwjgl.opengl.Display.create(Display.java:764)
at net.fourbytes.ld26.Main.start(Main.java:74)
at net.fourbytes.ld26.Main.main(Main.java:246)
$ java -jar -Djava.library.path=./native/ ./novummundum.jar
Error: Unable to access jarfile ./novummundum.jar
$ find . -name novummundum.jar
(nothing found)
$ java -jar -Djava.library.path=native madworld.jar
Tue Apr 30 23:02:04 CDT 2013 INFO:Found 0 controllers
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
...
$ java -version
java version "1.7.0_21"
Java(TM) SE Runtime Environment (build 1.7.0_21-b12)
Java HotSpot(TM) 64-Bit Server VM (build 23.21-b01, mixed mode)
in Ubuntu 12.04 (nvidia drivers, dual display) game's width set to width of both displays, but game is shown only in one display. So i see just half of the game :)
@RealyUniqueName
To run it in windowed mode, you have to press Options-->Graphics--->Fullscreen: FALSE
I don't recommend it running for Mac as from now, didn't/don't have a chance to debug on OS/X.
Sometimes gui is hidden by level structures.
Since I like exploring the boundings of levels, I found the (hardly visible) invisible wall on the volcano level a bit strange. A instant-death-lavaflow may have been an alternative, but thats not such a problem. Sometimes it was a little bit hard to tell if a tile was back- or foreground. The ending was a bit abrupt. I would have liked to play a bit more, since I really enjoyed playing your game.
I actually got a smile on my face, when I saw the sheep in its nice little shoes :) Great job!