Velocibox by invi
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UPDATE: Now hosting the webplayer on Dropbox. Should be working fine now.
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http://www.youtube.com/watch?feature=player_embedded&v=RRBiMDh22YM
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About
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Velocibox is a run til you drop score-chaser with a flippin' twist! That is you'll have to flip your way around deviously colorful blocks coming towards you at highspeeds! Or is it Velocibox the one moving? Velocibox doesn't know anymore. Find out when you rescue all the princesses at the end of the game! (Just kidding)
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Instructions
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Avoid blocks. Some block sets must be avoided using a flip at the right time. That's it. Good luck!
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Controls
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Use the arrow Keys to move. Left and right to move around. Press up to flip to the opposite plane.
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Post-Mortem
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Velocibox was originally intended to be a polarity shift game where you would have to shift colors and collect corresponding blocks. However, doing so was going against the theme. In the end, avoidance seemed to be more exhilarating.
The extra point pickups were only added at the very end. The primary purpose of the pickup wasn't actually to give additional points and set skillful players apart from the others, but to encourage players to move around the environment more. Pickups are littered around the side walls to encourage players to take more dangerous routes and experience more perspective changes, thus giving more focus to the core mechanics of the game.
Minimalism wasn't such a bad theme after all. My only regret is that I did not make the pickups potatoes.
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Tools Used
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Unity3D Pro(C#), Monodevelop, NGUI, Autodesk Maya 2010, Adobe Photoshop CS6, BFXR, Goldwave, FL Studio, BMFont, FRAPS.
UPDATE: Now hosting the webplayer on Dropbox. Should be working fine now.
***************
http://www.youtube.com/watch?feature=player_embedded&v=RRBiMDh22YM
===============
About
===============
Velocibox is a run til you drop score-chaser with a flippin' twist! That is you'll have to flip your way around deviously colorful blocks coming towards you at highspeeds! Or is it Velocibox the one moving? Velocibox doesn't know anymore. Find out when you rescue all the princesses at the end of the game! (Just kidding)
===============
Instructions
===============
Avoid blocks. Some block sets must be avoided using a flip at the right time. That's it. Good luck!
===============
Controls
===============
Use the arrow Keys to move. Left and right to move around. Press up to flip to the opposite plane.
===============
Post-Mortem
===============
Velocibox was originally intended to be a polarity shift game where you would have to shift colors and collect corresponding blocks. However, doing so was going against the theme. In the end, avoidance seemed to be more exhilarating.
The extra point pickups were only added at the very end. The primary purpose of the pickup wasn't actually to give additional points and set skillful players apart from the others, but to encourage players to move around the environment more. Pickups are littered around the side walls to encourage players to take more dangerous routes and experience more perspective changes, thus giving more focus to the core mechanics of the game.
Minimalism wasn't such a bad theme after all. My only regret is that I did not make the pickups potatoes.
===============
Tools Used
===============
Unity3D Pro(C#), Monodevelop, NGUI, Autodesk Maya 2010, Adobe Photoshop CS6, BFXR, Goldwave, FL Studio, BMFont, FRAPS.
Ratings
| Coolness | 89% | 2 |
| Overall | 3.83 | 77 |
| Audio | 3.07 | 336 |
| Fun | 3.87 | 36 |
| Graphics | 3.82 | 137 |
| Humor | 1.94 | 778 |
| Innovation | 3.26 | 444 |
| Mood | 3.24 | 266 |
| Theme | 3.75 | 354 |
Thanks for playing!
One thing: maybe the game would get easier if the camera was positioned a little closer in angle to the floor. It's hard to judge heights sometimes.
"invalid data file" here too. will come back later :)
"Data file is corrupt (not a Unity Web Player file)"
I like the contrast with the white world, adn teh fish-eye is interesting, although it gave me a headache on my second run.
I think the speed could use some tweaking, it starts you off incredibly quickly. Also when you switch to the right side I think the camera does a 270°-turn to the left.
My only complaint is that when you rotate to the wall on the right it rotates -270 instead of 90... you end up in the same place, but it is needlessly disorientating.
I don't know if it's a bug or not, but when I move to the far right and it causes a rotation, it appears to rotate 270 degrees the opposite direction to get there are opposed to 90 degrees in the right direction. The other side doesn't exhibit this behavior. When that would happen it was a little disorienting and usually cause me to die.[Was using the Windows build]
Great entry and very enjoyable!
Few things though, sideways movement feels a little slow, it's challenging to get to safety when your in the middle with 2 lengthy bars on the bottom and top incoming.
Also mouse based movement would go great with this!
The rythm and pacing of the game are nicely done, there's a good flow when playing a few seconds.
I just found the horizontal move a bit slow when you see an obstacle at the last moment.
Great job overall :D
Good work!
Sound and graphics are very immersive and dynamic.
Very very very good entry.
- SEPHY (@sephyka)