Asteroids War by ferasmi
This is multiplayer game where players compete to control all the planets (the goal and the graphics are very minimum). Try to land safely on the planet to conquer it.
| Windows | https://www.dropbox.com/s/svtpz3yclp54r90/Asteroids%20War.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1288 |
Ratings
| Coolness | 28% | 1744 |
| Overall(Jam) | 3.00 | 310 |
| Audio(Jam) | 3.07 | 217 |
| Fun(Jam) | 2.82 | 298 |
| Graphics(Jam) | 2.71 | 410 |
| Innovation(Jam) | 2.94 | 278 |
| Theme(Jam) | 3.53 | 178 |
I'm not really sure if I should be rating this one, but I was able to get it to run with this workaround. It looks like it would be fun with another player, and I like the music. You really need some kind of match-making service, though, or some people to provide their IP addresses.
2. The purple player didn't update even when he get shot is I guess because the player is still in his spawning point, so actually you killed him but he spawned in the same place, so it looks like he is not updating correctly. Try to move the purple player.
I know I really need to increase the number of players to 4 and make a match making service. It would be really cool but I was running out of time.
Anyways thanks for the comments :)
* Be less strict about what is a correct landing. The controls make it hard enough.
* Change the view so that the ship is always pointing into the same direction. This would make it easier to find out how to rotate so that the thrust will push the ship towards a planet.
* Do not place planets out of bounds, it is annoying to get moved to the other side because of its gravity.
* Do not wrap around space, it is senseless to have the players start in different corners when they can just turn around to battle.
* Let the ship respawn on a random planet of the player instead of the void.